Player Matchup

Fafnir
Fafnir
Diamond IV
 
Fafnir
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Diamond II
DroguitaFerreira
Hera
Diamond II
Level 94
God Stats
2W - 3L
1,305 SR
Queue Stats
189W - 123L
2,324 MMR
Solo
Hou Yi
Hou Yi
Diamond V
KlônoaBr
Hou Yi
Diamond V
Level 103
God Stats
7W - 6L
1,619 SR
Queue Stats
147W - 130L
2,302 MMR
Solo
Serqet
Serqet
Diamond II
SchneizeI
Serqet
Diamond II
Level 160
God Stats
11W - 4L
1,805 SR
Queue Stats
168W - 157L
2,170 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond II
USGxFaly
Sun Wukong
Diamond II
Level 160
God Stats
17W - 10L
1,877 SR
Queue Stats
480W - 442L
2,219 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 135
1,621 SR
2,103 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 145
1,537 SR
2,282 MMR
Hachiman
Hachiman
Diamond III
Anvor
Hachiman
Diamond III
Level 143
God Stats
7W - 9L
1,208 SR
Queue Stats
446W - 460L
2,170 MMR
Party 2
Nemesis
Nemesis
Masters
IBre
Nemesis
Masters
Level 160
God Stats
9W - 10L
1,434 SR
Queue Stats
381W - 359L
2,663 MMR
Solo
Odin
Odin
Diamond II
PintinhoMEGA
Odin
Diamond II
Level 106
God Stats
13W - 10L
1,681 SR
Queue Stats
212W - 191L
2,217 MMR
Solo
Poseidon
Poseidon
Diamond III
stonedark
Poseidon
Diamond III
Level 156
God Stats
12W - 11L
1,576 SR
Queue Stats
522W - 489L
2,150 MMR
Solo
Yemoja
Yemoja
Diamond III
vagdx
Yemoja
Diamond III
Level 160
God Stats
2W - 6L
1,786 SR
Queue Stats
171W - 165L
2,212 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
17
1 / 0 / 14
13,305
554
9,507
15,581
23,151
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
7 / 0 / 8
14,096
587
23,894
8,854
4,001
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
KlônoaBr
Hou Yi
20
5 / 1 / 7
14,117
588
17,058
14,510
7,309
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
SchneizeI
Serqet
20
3 / 2 / 11
13,670
570
11,144
14,834
8,714
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
USGxFaly
Sun Wukong
19
10 / 3 / 6
13,819
576
20,257
25,738
25,102
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bans
HeimdallrBastetThorAphroditeSusano

VS

Bans
KukulkanGebMerlinKumbhakarnaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Anvor
Hachiman
17
0 / 4 / 1
11,322
472
7,512
19,952
7,262
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
IBre
Nemesis
17
1 / 6 / 3
11,549
481
11,589
16,797
6,354
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
2 / 4 / 1
12,789
533
8,575
20,357
24,037
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Poseidon
stonedark
Poseidon
17
0 / 8 / 2
11,131
464
6,899
15,585
5,566
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
vagdx
Yemoja
15
2 / 4 / 1
11,293
471
9,137
21,713
19,119
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
13
26
Kills
5
6
Deaths
26
46
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
0
14
8
L
Hachiman
Anvor
Hachiman
0
4
1
0.13
W
7
0
8
11
L
Nemesis
IBre
Nemesis
1
6
3
0.42
W
Hou Yi
KlônoaBr
Hou Yi
5
1
7
8.5
L
2
4
1
0.63
W
Serqet
SchneizeI
Serqet
3
2
11
4.25
W
Sun Wukong
USGxFaly
Sun Wukong
10
3
6
4.33
L
Poseidon
stonedark
Poseidon
0
8
2
0.13
L
Yemoja
vagdx
Yemoja
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,860
Damage
43,712
79,517
Taken
94,404
68,277
Mitigated
62,338
31,544
Healing
17,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
9,507
1,472
0
6,665
15,581
23,151
121
4,825
10,756
26,723
0
L
Hachiman
Anvor
Hachiman
7,512
4,855
0
5,294
19,952
7,262
3,201
5,507
14,361
0
101,032
W
23,894
5,684
0
1,609
8,854
4,001
617
2,910
5,944
136,752
0
L
Nemesis
IBre
Nemesis
11,589
6,289
0
3,198
16,797
6,354
0
6,493
10,033
0
85,832
W
Hou Yi
KlônoaBr
Hou Yi
17,058
9,334
0
6,367
14,510
7,309
7,173
3,195
11,315
0
144,725
L
8,575
2,228
0
3,961
20,357
24,037
0
5,301
14,826
0
90,585
W
Serqet
SchneizeI
Serqet
11,144
2,459
0
4,283
14,834
8,714
593
4,300
10,534
0
87,853
W
Sun Wukong
USGxFaly
Sun Wukong
20,257
5,152
0
12,620
25,738
25,102
764
2,747
22,991
513
87,430
L
Poseidon
stonedark
Poseidon
6,899
331
0
178
15,585
5,566
0
6,762
8,603
91,264
0
L
Yemoja
vagdx
Yemoja
9,137
539
2,889
1,943
21,713
19,119
0
9,983
10,986
35,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,007
Gold Earned
58,084
699
Minions Killed
705
0
Camps Cleared
0
2,492,253
Distance Traveled
2,217,030
37
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
13,305
554
20
1
0
504,467
8
L
Hachiman
11,322
472
165
7
0
396,996
10
W
Hera
14,096
587
226
9
0
496,735
6
L
Nemesis
11,549
481
130
5
0
470,711
3
W
Hou Yi
14,117
588
185
8
0
443,400
8
L
Odin
12,789
533
182
8
0
466,924
6
W
Serqet
13,670
570
144
6
0
541,887
6
W
Sun Wukong
13,819
576
124
5
0
505,764
9
L
Poseidon
11,131
464
172
7
0
433,768
4
L
Yemoja
11,293
471
56
2
0
448,631
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role