Player Matchup

Fenrir
Fenrir
Dayven_11
Fenrir
Level 4
God Stats
1W - 3L
1,170 SR
Queue Stats
2W - 4L
1,090 Elo+
Party 1
Achilles
Achilles
DexTheMenace-
Achilles
Level 29
God Stats
12W - 16L
1,429 SR
Queue Stats
23W - 26L
1,266 Elo+
Party 1
Sun Wukong
Sun Wukong
ImperfectDayy
Sun Wukong
Level 20
God Stats
6W - 6L
1,543 SR
Queue Stats
13W - 10L
1,356 Elo+
Party 1
Team Averages
Level 18
1,381 SR
1,238 Elo+

VS

Team Averages
Level 40
1,460 SR
1,241 Elo+
Camazotz
Camazotz
CvReDsKiN
Camazotz
Level 16
God Stats
2W - 6L
1,292 SR
Queue Stats
62W - 100L
1,113 Elo+
Solo
Pele
Pele
OfBeautyAndRxge
Pele
Level 24
God Stats
5W - 4L
1,587 SR
Queue Stats
98W - 66L
1,272 Elo+
Solo
Sobek
Sobek
QueemTemSedaa
Sobek
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 65L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dayven_11
Fenrir
10
2 / 7 / 7
8,191
683
3,248
10,449
3,323
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
DexTheMenace-
Achilles
12
7 / 1 / 6
9,710
809
8,447
9,457
5,374
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sun Wukong
ImperfectDayy
Sun Wukong
11
5 / 2 / 6
9,497
791
7,815
9,627
4,259
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
CvReDsKiN
Camazotz
7
3 / 2 / 2
7,405
617
5,828
7,091
3,113
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
6 / 5 / 2
8,343
695
7,360
8,657
2,045
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8
1 / 7 / 6
7,673
639
4,381
11,030
6,605
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
20
14
Kills
10
10
Deaths
14
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Camazotz
CvReDsKiN
Camazotz
3
2
2
2
W
Fenrir
Dayven_11
Fenrir
2
7
7
0.79
W
Achilles
DexTheMenace-
Achilles
7
1
6
10
W
Sun Wukong
ImperfectDayy
Sun Wukong
5
2
6
4
L
6
5
2
1.4
L
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,510
Damage
17,569
29,533
Taken
26,778
12,956
Mitigated
11,763
5,018
Healing
5,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
CvReDsKiN
Camazotz
5,828
2,535
0
2,898
7,091
3,113
156
0
7,091
0
13,740
W
Fenrir
Dayven_11
Fenrir
3,248
1,069
0
515
10,449
3,323
1,005
1,753
8,696
0
10,402
W
Achilles
DexTheMenace-
Achilles
8,447
2,990
0
1,968
9,457
5,374
841
1,611
7,846
0
35,962
W
Sun Wukong
ImperfectDayy
Sun Wukong
7,815
1,556
446
2,089
9,627
4,259
535
1,894
7,733
0
40,063
L
7,360
2,082
0
1,352
8,657
2,045
0
68
8,589
0
18,817
L
4,381
495
0
933
11,030
6,605
0
0
11,030
14,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,398
Gold Earned
23,421
118
Minions Killed
61
0
Camps Cleared
0
644,876
Distance Traveled
517,490
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
7,405
617
17
1
0
134,962
0
W
Fenrir
8,191
683
8
1
0
195,657
2
W
Achilles
9,710
809
57
5
0
228,719
2
W
Sun Wukong
9,497
791
53
4
0
220,500
0
L
Pele
8,343
695
23
2
0
218,748
5
L
Sobek
7,673
639
21
2
0
163,780
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role