Player Matchup

Chaac
Chaac
Silver I
Eindle
Chaac
Silver I
Level 76
God Stats
6W - 11L
1,369 SR
Queue Stats
92W - 95L
1,230 MMR
Solo
Apollo
Apollo
Silver III
Germany989
Apollo
Silver III
Level 127
God Stats
0W - 3L
1,335 SR
Queue Stats
25W - 24L
1,225 MMR
Party 2
Discordia
Discordia
Silver V
WolfSpirit333
Discordia
Silver V
Level 66
God Stats
11W - 17L
1,543 SR
Queue Stats
20W - 29L
1,250 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 90
1,416 SR
1,235 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 65
1,565 SR
1,239 MMR
Medusa
Medusa
Silver II
DEADEYE RUIZ
Medusa
Silver II
Level 69
God Stats
53W - 17L
1,794 SR
Queue Stats
87W - 62L
1,212 MMR
Solo
Achilles
Achilles
Bronze II
KevnMendez
Achilles
Bronze II
Level 88
God Stats
6W - 3L
1,421 SR
Queue Stats
19W - 25L
1,006 MMR
Party 1
Agni
Agni
Bronze III
Martin Lepero
Agni
Bronze III
Level 38
God Stats
3W - 0L
1,480 SR
Queue Stats
3W - 1L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Eindle
Chaac
19
7 / 5 / 6
19,321
623
34,209
42,154
50,496
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
Germany989
Apollo
16
8 / 10 / 5
19,082
616
17,677
29,363
20,002
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Discordia
WolfSpirit333
Discordia
16
5 / 15 / 7
18,174
586
17,403
22,863
7,576
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
ZeusPoseidonBacchusHeimdallrKumbhakarna

VS

Bans
KukulkanKing ArthurNeithAresThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
14 / 12 / 9
21,705
700
26,300
31,594
10,203
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Achilles
KevnMendez
Achilles
20
11 / 1 / 13
20,345
656
28,488
36,983
56,806
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
5 / 7 / 9
18,339
592
22,749
16,749
4,375
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
61
20
Kills
30
30
Deaths
20
18
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Medusa
14
12
9
1.54
L
Chaac
Eindle
Chaac
7
5
6
2
L
Apollo
Germany989
Apollo
8
10
5
1.05
W
Achilles
KevnMendez
Achilles
11
1
13
17.5
W
5
7
9
1.36
L
Discordia
WolfSpirit333
Discordia
5
15
7
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,289
Damage
77,537
94,380
Taken
85,326
78,074
Mitigated
71,384
24,518
Healing
27,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
26,300
13,467
396
3,713
31,594
10,203
2,265
7,677
23,917
0
129,486
L
Chaac
Eindle
Chaac
34,209
10,669
937
18,347
42,154
50,496
392
13,492
28,662
1,246
109,047
L
Apollo
Germany989
Apollo
17,677
7,983
0
3,865
29,363
20,002
1,713
6,631
22,732
3,114
53,108
W
Achilles
KevnMendez
Achilles
28,488
7,476
0
18,641
36,983
56,806
1,312
6,562
30,421
0
85,021
W
22,749
479
0
4,535
16,749
4,375
738
6,091
10,658
62,011
0
L
Discordia
WolfSpirit333
Discordia
17,403
68
0
1,369
22,863
7,576
64
3,538
19,325
59,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,577
Gold Earned
60,389
277
Minions Killed
330
0
Camps Cleared
0
1,560,097
Distance Traveled
1,636,480
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
21,705
700
161
5
0
484,152
0
L
Chaac
19,321
623
134
4
0
587,848
1
L
Apollo
19,082
616
68
2
0
530,867
7
W
Achilles
20,345
656
74
2
0
630,322
10
W
Agni
18,339
592
95
3
0
522,006
3
L
Discordia
18,174
586
75
2
0
441,382
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role