Player Matchup

Kukulkan
Kukulkan
Diamond II
Somtex
Kukulkan
Diamond II
Level 148
God Stats
14W - 0L
2,139 SR
Queue Stats
56W - 10L
2,267 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 148
2,139 SR
2,267 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 125
1,285 SR
1,760 MMR
Hades
Hades
Gold II
SevenToTheMax
Hades
Gold II
Level 125
God Stats
0W - 2L
1,285 SR
Queue Stats
6W - 13L
1,760 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Somtex
Kukulkan
15
4 / 1 / 0
10,168
1,017
11,994
9,569
4,355
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
HeimdallrBakasuraAh Muzen CabUllrHe Bo

VS

Bans
PoseidonAnhurAnubisCamazotzVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
8,551
855
4,139
15,218
8,289
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
4
Kills
1
1
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Kukulkan
Somtex
Kukulkan
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,994
Damage
4,139
9,569
Taken
15,218
4,355
Mitigated
8,289
3,925
Healing
7,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,139
1,128
0
7,614
15,218
8,289
0
12,002
3,216
47,436
0
W
Kukulkan
Somtex
Kukulkan
11,994
3,174
0
3,925
9,569
4,355
2,181
4,191
5,378
78,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,168
Gold Earned
8,551
146
Minions Killed
101
0
Camps Cleared
0
172,899
Distance Traveled
181,196
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,551
855
101
10
0
181,196
3
W
Kukulkan
10,168
1,017
146
15
0
172,899
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role