Player Matchup

Fenrir
Fenrir
EbonHawke22
Fenrir
Level 82
God Stats
1W - 1L
1,303 SR
Queue Stats
149W - 150L
1,554 Elo+
Party 1
Ymir
Ymir
IPoopsies17
Ymir
Level 118
God Stats
2W - 2L
1,500 SR
Queue Stats
83W - 85L
1,467 Elo+
Solo
Sylvanus
Sylvanus
KI5U
Sylvanus
Level 99
God Stats
0W - 3L
1,556 SR
Queue Stats
111W - 99L
1,620 Elo+
Party 1
Bellona
Bellona
Retubbedinbed
Bellona
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 124L
1,624 Elo+
Party 1
Discordia
Discordia
SomeBurntPaper
Discordia
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 31L
1,550 Elo+
Party 1
Team Averages
Level 92
1,472 SR
1,563 Elo+

VS

Team Averages
Level 120
1,520 SR
1,537 Elo+
Hades
Hades
 
Hades
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Its Nick Fam
Jormungandr
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 40L
1,737 Elo+
Party 2
Chang'e
Chang'e
Joker J Twelve
Chang'e
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
286W - 308L
1,427 Elo+
Solo
Zeus
Zeus
Risenhero98
Zeus
Level 88
God Stats
3W - 1L
1,599 SR
Queue Stats
26W - 29L
1,521 Elo+
Party 2
Bakasura
Bakasura
TheOneNOnlyCool
Bakasura
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
5 / 6 / 28
11,972
704
14,339
23,313
33,750
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
9 / 7 / 26
13,866
816
19,639
25,936
34,967
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sylvanus
KI5U
Sylvanus
19
5 / 5 / 27
12,922
760
12,234
28,446
26,147
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
20
11 / 7 / 17
13,435
790
17,234
26,430
18,414
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
SomeBurntPaper
Discordia
20
10 / 5 / 22
13,405
789
20,780
17,014
7,571
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
20
9 / 8 / 20
13,961
821
26,461
21,610
16,843
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jormungandr
Its Nick Fam
Jormungandr
20
4 / 7 / 22
13,085
770
18,686
25,326
29,687
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
3 / 9 / 14
12,259
721
12,513
16,380
6,122
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
2 / 8 / 20
11,723
690
24,400
14,044
4,886
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
20
12 / 8 / 11
14,400
847
14,505
19,846
9,220
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

160
Kill Participation
117
40
Kills
30
30
Deaths
40
120
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
9
8
20
2.38
L
Fenrir
5
6
28
3.17
L
9
7
26
3.14
W
Jormungandr
Its Nick Fam
Jormungandr
4
7
22
2.14
W
3
9
14
1.11
L
Sylvanus
KI5U
Sylvanus
5
5
27
3.7
L
Bellona
11
7
17
2.79
W
2
8
20
1.5
L
Discordia
SomeBurntPaper
Discordia
10
5
22
4.2
W
Bakasura
12
8
11
2.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,226
Damage
96,565
121,139
Taken
97,206
120,849
Mitigated
66,758
52,738
Healing
35,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
26,461
928
1,248
4,659
21,610
16,843
891
11,631
9,979
43,267
0
L
Fenrir
14,339
4,021
3,615
4,114
23,313
33,750
1,155
13,482
8,725
0
22,593
L
19,639
1,027
1,455
1,657
25,936
34,967
330
18,305
7,389
36,102
0
W
Jormungandr
Its Nick Fam
Jormungandr
18,686
4,124
1,768
2,719
25,326
29,687
370
14,542
10,784
41,754
0
W
12,513
1,295
10,876
4,814
16,380
6,122
1,044
8,246
8,134
29,816
0
L
Sylvanus
KI5U
Sylvanus
12,234
2,777
16,227
11,420
28,446
26,147
779
18,320
9,211
24,342
0
L
Bellona
17,234
6,050
4,868
5,066
26,430
18,414
2,351
20,371
5,979
0
34,224
W
24,400
465
984
2,365
14,044
4,886
344
8,078
5,966
45,638
0
L
Discordia
SomeBurntPaper
Discordia
20,780
1,937
2,330
1,986
17,014
7,571
2,107
11,582
4,848
51,673
0
W
Bakasura
14,505
8,184
2,334
3,807
19,846
9,220
2,685
10,156
9,690
0
20,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,600
Gold Earned
65,428
160
Minions Killed
179
0
Camps Cleared
0
1,312,637
Distance Traveled
1,262,339
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
13,961
821
32
2
0
234,312
1
L
Fenrir
11,972
704
16
1
0
286,037
5
L
Ymir
13,866
816
42
2
0
244,148
1
W
Jormungandr
13,085
770
37
2
0
263,786
0
W
Chang'e
12,259
721
38
2
0
247,399
0
L
Sylvanus
12,922
760
17
1
0
237,839
0
L
Bellona
13,435
790
33
2
0
287,885
4
W
Zeus
11,723
690
40
2
0
253,046
1
L
Discordia
13,405
789
52
3
0
256,728
0
W
Bakasura
14,400
847
32
2
0
263,796
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role