Player Matchup

Arachne
Arachne
Blood16
Arachne
Level 44
God Stats
8W - 6L
1,500 SR
Queue Stats
620W - 548L
1,456 Elo+
Party 1
Zeus
Zeus
Cookie Kush 88
Zeus
Level 66
God Stats
121W - 75L
1,644 SR
Queue Stats
487W - 428L
1,448 Elo+
Party 1
Sobek
Sobek
GS Renegade
Sobek
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 19L
1,550 Elo+
Party 1
Team Averages
Level 65
1,548 SR
1,485 Elo+

VS

Team Averages
Level 61
1,421 SR
1,493 Elo+
Bacchus
Bacchus
 
Bacchus
Level 57
God Stats
10W - 20L
1,296 SR
Queue Stats
127W - 134L
1,451 Elo+
Solo
Pele
Pele
MLGGaMeRBoY18
Pele
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Neith
Neith
SillyJester603
Neith
Level 88
God Stats
6W - 5L
1,468 SR
Queue Stats
207W - 209L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Blood16
Arachne
12
4 / 3 / 8
10,730
671
5,167
8,597
3,277
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
11 / 1 / 1
11,613
726
16,594
5,436
2,030
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
0 / 3 / 13
10,396
650
5,361
11,841
10,323
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
2 / 4 / 4
10,292
643
6,907
12,708
6,519
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
1 / 7 / 5
9,215
576
4,423
11,442
3,494
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 4 / 1
10,256
641
6,455
9,423
3,078
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
15
Kills
7
7
Deaths
15
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
4
4
1
W
Arachne
Blood16
Arachne
4
3
8
2.67
W
11
1
1
11.5
W
0
3
13
2.17
L
1
7
5
0.5
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,122
Damage
17,785
25,874
Taken
33,573
15,630
Mitigated
13,091
4,002
Healing
5,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,907
485
684
1,923
12,708
6,519
0
8,967
3,741
31,389
0
W
Arachne
Blood16
Arachne
5,167
3,109
350
2,286
8,597
3,277
0
2,436
6,161
0
17,623
W
16,594
82
0
0
5,436
2,030
45
1,183
4,253
61,348
0
W
5,361
91
0
1,366
11,841
10,323
126
3,364
8,477
16,978
0
L
4,423
1,250
687
783
11,442
3,494
0
7,046
4,396
0
23,969
L
6,455
1,973
0
1,057
9,423
3,078
65
5,978
3,445
0
46,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,739
Gold Earned
29,763
150
Minions Killed
197
0
Camps Cleared
0
891,756
Distance Traveled
827,542
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,292
643
53
3
0
292,331
5
W
Arachne
10,730
671
32
2
0
313,671
3
W
Zeus
11,613
726
99
6
0
284,372
1
W
Sobek
10,396
650
19
1
0
293,713
2
L
Pele
9,215
576
40
3
0
265,962
2
L
Neith
10,256
641
104
7
0
269,249
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role