Player Matchup

Merlin
Merlin
Silver II
PG AllScopedOut
Merlin
Silver II
Level 80
God Stats
2W - 3L
1,272 SR
Queue Stats
26W - 13L
1,373 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 80
1,272 SR
1,373 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 147
1,320 SR
1,351 MMR
Bastet
Bastet
Silver I
Regum Palladium
Bastet
Silver I
Level 147
God Stats
1W - 0L
1,320 SR
Queue Stats
26W - 26L
1,351 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
3,204
1,068
248
1,415
332
Attacker's Blessing

Attacker's Blessing

+20 Physical Power +25 Magical Power ROLE QUEST: DAMAGE Damage lane minions and Enemy gods to gain stacks. Dealing 100 damage to Lane Minions provide 1 Stack and Dealing 100 damage to Enemy gods provide 3 Stacks. At 100 Stacks Attacker's Blessing Evolves, gaining 10 Penetration.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
BakasuraPoseidonHeimdallrChronosAh Muzen Cab

VS

Bans
OdinHe BoHadesSkadiKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 0
4,345
1,448
692
1,482
782
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
1
0
Kills
1
1
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

248
Damage
692
1,415
Taken
1,482
332
Mitigated
782
592
Healing
580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
248
105
0
592
1,415
332
0
48
1,367
5,964
0
W
692
376
0
580
1,482
782
308
260
1,222
0
13,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

3,204
Gold Earned
4,345
11
Minions Killed
34
0
Camps Cleared
0
21,087
Distance Traveled
72,471
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
3,204
1,068
11
4
0
21,087
0
W
Bastet
4,345
1,448
34
11
0
72,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role