Player Matchup

Da Ji
Da Ji
Fenrir59800
Da Ji
Level 30
God Stats
43W - 20L
1,732 SR
Queue Stats
126W - 106L
1,488 Elo+
Party 2
Sun Wukong
Sun Wukong
Sinaloa-955
Sun Wukong
Level 16
God Stats
20W - 15L
1,626 SR
Queue Stats
36W - 36L
1,509 Elo+
Solo
Zeus
Zeus
northmarkvart
Zeus
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
113W - 97L
1,545 Elo+
Party 2
Team Averages
Level 25
1,620 SR
1,514 Elo+

VS

Team Averages
Level 108
1,689 SR
1,514 Elo+
Freya
Freya
Alpha_Akill
Freya
Level 29
God Stats
4W - 5L
1,385 SR
Queue Stats
237W - 186L
1,371 Elo+
Solo
Heimdallr
Heimdallr
Come_Back_KID92
Heimdallr
Level 148
God Stats
1W - 2L
1,802 SR
Queue Stats
48W - 42L
1,671 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Fluo_10K
Cu Chulainn
Level 147
God Stats
2W - 2L
1,880 SR
Queue Stats
151W - 204L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
18 / 8 / 8
18,805
855
29,655
17,416
6,606
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Sinaloa-955
Sun Wukong
17
2 / 4 / 10
15,168
689
10,538
18,994
10,162
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

17
8 / 7 / 12
15,950
725
23,590
16,364
4,398
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 10 / 8
14,872
676
13,264
23,338
6,777
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heimdallr
Come_Back_KID92
Heimdallr
16
6 / 8 / 5
14,840
675
14,034
21,646
7,963
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
Fluo_10K
Cu Chulainn
15
8 / 10 / 6
15,020
683
15,259
28,550
29,977
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
38
28
Kills
19
19
Deaths
28
30
Assists
19
Player
Kills
Deaths
Assists
KDA
L
5
10
8
0.9
L
Heimdallr
Come_Back_KID92
Heimdallr
6
8
5
1.06
W
18
8
8
2.75
L
Cu Chulainn
Fluo_10K
Cu Chulainn
8
10
6
1.1
W
Sun Wukong
Sinaloa-955
Sun Wukong
2
4
10
1.75
W
8
7
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,783
Damage
42,557
52,774
Taken
73,534
21,166
Mitigated
44,717
10,545
Healing
13,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,264
4,584
0
3,507
23,338
6,777
480
4,229
19,109
38,603
0
L
Heimdallr
Come_Back_KID92
Heimdallr
14,034
5,910
0
4,227
21,646
7,963
1,159
7,232
14,414
0
78,095
W
29,655
8,559
0
2,334
17,416
6,606
0
3,157
14,256
0
67,617
L
Cu Chulainn
Fluo_10K
Cu Chulainn
15,259
4,526
0
6,133
28,550
29,977
0
12,228
16,322
0
55,177
W
Sun Wukong
Sinaloa-955
Sun Wukong
10,538
2,136
414
3,948
18,994
10,162
565
7,206
11,788
0
83,229
W
23,590
1,289
0
3,849
16,364
4,398
1,208
2,984
13,380
68,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,923
Gold Earned
44,732
275
Minions Killed
252
0
Camps Cleared
0
1,253,133
Distance Traveled
1,033,557
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
14,872
676
73
3
0
371,164
4
L
Heimdallr
14,840
675
119
5
0
326,629
4
W
Da Ji
18,805
855
38
2
0
415,709
3
L
Cu Chulainn
15,020
683
60
3
0
335,764
1
W
Sun Wukong
15,168
689
148
7
0
462,085
5
W
Zeus
15,950
725
89
4
0
375,339
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role