Player Matchup

Tyr
Tyr
Silver IV
Chriistian1405
Tyr
Silver IV
Level 47
God Stats
4W - 6L
1,716 SR
Queue Stats
6W - 10L
1,490 MMR
Party 1
Discordia
Discordia
Gold V
Fir5t_Br0th3r_31
Discordia
Gold V
Level 119
God Stats
35W - 28L
1,500 SR
Queue Stats
78W - 69L
1,574 MMR
Solo
Fenrir
Fenrir
Silver II
Flashyaam
Fenrir
Silver II
Level 83
God Stats
4W - 4L
1,631 SR
Queue Stats
5W - 8L
1,646 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 83
1,616 SR
1,570 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 88
1,763 SR
1,575 MMR
Kukulkan
Kukulkan
Gold IV
RyDaCollie
Kukulkan
Gold IV
Level 89
God Stats
22W - 9L
1,872 SR
Queue Stats
56W - 40L
1,607 MMR
Party 2
Hou Yi
Hou Yi
Gold I
TheGamerStorm
Hou Yi
Gold I
Level 108
God Stats
3W - 8L
1,527 SR
Queue Stats
97W - 118L
1,627 MMR
Solo
Cerberus
Cerberus
Gold V
ducky14236
Cerberus
Gold V
Level 68
God Stats
15W - 7L
1,889 SR
Queue Stats
52W - 37L
1,491 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 15 / 10
14,149
566
9,123
30,456
28,621
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Discordia
18
7 / 5 / 10
17,162
686
24,953
13,687
4,799
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Flashyaam
Fenrir
16
12 / 6 / 7
17,749
710
18,231
20,728
10,781
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
KumbhakarnaBacchusYmirChaacAnubis

VS

Bans
OdinNikeAchillesScyllaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
RyDaCollie
Kukulkan
18
8 / 12 / 12
17,327
693
22,564
19,166
5,387
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
11 / 6 / 7
17,532
701
17,211
18,172
6,208
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
ducky14236
Cerberus
17
7 / 4 / 12
17,269
691
11,576
21,757
22,543
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
57
22
Kills
26
26
Deaths
22
27
Assists
31
Player
Kills
Deaths
Assists
KDA
L
3
15
10
0.53
L
Discordia
7
5
10
2.4
L
Fenrir
Flashyaam
Fenrir
12
6
7
2.58
W
Kukulkan
RyDaCollie
Kukulkan
8
12
12
1.17
W
11
6
7
2.42
W
Cerberus
ducky14236
Cerberus
7
4
12
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,307
Damage
51,351
64,871
Taken
59,095
44,201
Mitigated
34,138
12,952
Healing
6,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,123
580
0
4,597
30,456
28,621
642
18,695
11,761
0
18,527
L
Discordia
24,953
739
0
288
13,687
4,799
183
6,935
6,752
108,156
0
L
Fenrir
Flashyaam
Fenrir
18,231
8,010
0
8,067
20,728
10,781
954
8,235
12,493
0
55,817
W
Kukulkan
RyDaCollie
Kukulkan
22,564
732
0
969
19,166
5,387
996
6,070
13,096
90,232
0
W
17,211
8,933
0
1,572
18,172
6,208
246
6,789
11,383
0
71,643
W
Cerberus
ducky14236
Cerberus
11,576
205
0
4,197
21,757
22,543
710
12,147
9,610
47,759
588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,060
Gold Earned
52,128
249
Minions Killed
294
0
Camps Cleared
0
1,297,099
Distance Traveled
1,339,772
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
14,149
566
17
1
0
394,457
4
L
Discordia
17,162
686
175
7
0
445,291
4
L
Fenrir
17,749
710
57
2
0
457,351
4
W
Kukulkan
17,327
693
130
5
0
415,964
2
W
Hou Yi
17,532
701
72
3
0
434,881
5
W
Cerberus
17,269
691
92
4
0
488,927
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role