Player Matchup

Terra
Terra
Gold II
ThiccMomma
Terra
Gold II
Level 113
God Stats
24W - 35L
1,232 SR
Queue Stats
82W - 91L
1,468 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 113
1,232 SR
1,468 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,641 SR
1,426 MMR
Nemesis
Nemesis
Gold IV
Soulcatcher007
Nemesis
Gold IV
Level 129
God Stats
3W - 4L
1,641 SR
Queue Stats
249W - 227L
1,426 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
19
4 / 3 / 0
15,738
787
14,416
27,926
25,551
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
ChronosUllrVulcanSetAnubis

VS

Bans
FreyaPoseidonBakasuraHe BoAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 4 / 0
16,465
823
19,677
23,537
17,389
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
4
Kills
3
3
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
4
0
0.75
L
Terra
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,416
Damage
19,677
27,926
Taken
23,537
25,551
Mitigated
17,389
12,676
Healing
7,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,677
11,641
0
7,656
23,537
17,389
2,969
14,509
9,028
138
144,519
L
Terra
14,416
3,304
0
12,676
27,926
25,551
207
164
27,762
115,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,738
Gold Earned
16,465
205
Minions Killed
238
0
Camps Cleared
0
381,266
Distance Traveled
373,932
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
16,465
823
238
12
0
373,932
1
L
Terra
15,738
787
205
10
0
381,266
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role