Player Matchup

Neith
Neith
FxKe_Break
Neith
Level 11
God Stats
1W - 3L
1,044 SR
Queue Stats
1W - 8L
951 Elo+
Party 2
Ratatoskr
Ratatoskr
SCDE_BadPandaa
Ratatoskr
Level 14
God Stats
3W - 8L
1,184 SR
Queue Stats
3W - 11L
999 Elo+
Party 2
Artemis
Artemis
myrifm13
Artemis
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 233L
1,165 Elo+
Solo
Team Averages
Level 18
1,243 SR
1,038 Elo+

VS

Team Averages
Level 19
1,282 SR
1,344 Elo+
Pele
Pele
 
Pele
Level 18
God Stats
0W - 3L
1,281 SR
Queue Stats
14W - 30L
1,405 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 13
God Stats
0W - 3L
1,281 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Kalnimas
Heimdallr
Level 27
God Stats
65W - 98L
1,282 SR
Queue Stats
659W - 1,165L
1,128 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
21 / 6 / 7
14,851
874
29,840
21,822
8,904
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ratatoskr
SCDE_BadPandaa
Ratatoskr
14
12 / 6 / 11
13,608
800
15,241
19,808
7,195
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artemis
myrifm13
Artemis
14
3 / 5 / 17
12,333
725
10,063
8,975
3,257
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
11 / 6 / 3
14,661
862
19,571
24,932
15,846
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
 
Fenrir
11
1 / 14 / 8
10,839
638
6,096
19,881
11,251
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
Kalnimas
Heimdallr
12
4 / 16 / 7
11,759
692
12,016
21,231
6,171
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
34
36
Kills
16
17
Deaths
36
35
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
11
6
3
2.08
L
Fenrir
 
Fenrir
1
14
8
0.36
W
Neith
21
6
7
4.08
L
Heimdallr
Kalnimas
Heimdallr
4
16
7
0.47
W
Ratatoskr
SCDE_BadPandaa
Ratatoskr
12
6
11
2.92
W
Artemis
myrifm13
Artemis
3
5
17
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,144
Damage
37,683
50,605
Taken
66,044
19,356
Mitigated
33,268
14,824
Healing
7,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
19,571
5,658
0
3,294
24,932
15,846
783
0
24,932
0
60,923
L
Fenrir
 
Fenrir
6,096
2,107
808
1,389
19,881
11,251
475
0
19,881
0
15,188
W
Neith
29,840
19,035
0
11,147
21,822
8,904
2,009
0
21,822
0
65,550
L
Heimdallr
Kalnimas
Heimdallr
12,016
6,159
0
2,124
21,231
6,171
0
0
21,231
0
27,506
W
Ratatoskr
SCDE_BadPandaa
Ratatoskr
15,241
6,914
0
2,860
19,808
7,195
242
12
19,796
0
51,161
W
Artemis
myrifm13
Artemis
10,063
5,435
0
817
8,975
3,257
814
0
8,973
0
29,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,792
Gold Earned
37,259
166
Minions Killed
138
0
Camps Cleared
0
882,985
Distance Traveled
712,734
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
14,661
862
85
5
0
284,271
6
L
Fenrir
10,839
638
22
1
0
220,200
2
W
Neith
14,851
874
72
4
0
274,458
0
L
Heimdallr
11,759
692
31
2
0
208,263
2
W
Ratatoskr
13,608
800
51
3
0
354,751
0
W
Artemis
12,333
725
43
3
0
253,776
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role