Player Matchup

Jormungandr
Jormungandr
Mr Zombzilla
Jormungandr
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 50L
1,865 Elo+
Party 2
Kukulkan
Kukulkan
Sir Fiasco
Kukulkan
Level 28
God Stats
0W - 3L
1,257 SR
Queue Stats
12W - 13L
1,399 Elo+
Party 2
Chaac
Chaac
Woahh its Greg
Chaac
Level 67
God Stats
5W - 1L
1,879 SR
Queue Stats
7W - 1L
1,862 Elo+
Party 2
Team Averages
Level 75
1,545 SR
1,709 Elo+

VS

Team Averages
Level 76
1,554 SR
1,648 Elo+
Chang'e
Chang'e
JustJes24
Chang'e
Level 29
God Stats
2W - 1L
1,584 SR
Queue Stats
18W - 10L
1,645 Elo+
Party 1
Kuzenbo
Kuzenbo
Sage Ka1
Kuzenbo
Level 80
God Stats
4W - 1L
1,577 SR
Queue Stats
94W - 66L
1,645 Elo+
Party 1
Cernunnos
Cernunnos
shyguy0906
Cernunnos
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 70L
1,653 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Mr Zombzilla
Jormungandr
10
1 / 4 / 6
9,349
668
7,911
17,476
11,539
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
Sir Fiasco
Kukulkan
10
1 / 6 / 2
8,407
601
7,523
10,812
2,965
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
5 / 6 / 0
10,200
729
9,433
17,906
6,370
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
JustJes24
Chang'e
13
8 / 3 / 5
10,693
764
15,688
11,356
3,530
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kuzenbo
Sage Ka1
Kuzenbo
10
1 / 2 / 6
9,698
693
5,254
11,463
14,740
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cernunnos
shyguy0906
Cernunnos
13
7 / 2 / 6
11,124
795
18,325
12,215
4,272
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
7
Kills
16
16
Deaths
7
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chang'e
JustJes24
Chang'e
8
3
5
3.5
L
Jormungandr
Mr Zombzilla
Jormungandr
1
4
6
1
W
Kuzenbo
Sage Ka1
Kuzenbo
1
2
6
2
L
Kukulkan
Sir Fiasco
Kukulkan
1
6
2
0.33
L
5
6
0
0.83
W
Cernunnos
shyguy0906
Cernunnos
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,867
Damage
39,267
46,194
Taken
35,034
20,874
Mitigated
22,542
7,942
Healing
14,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
JustJes24
Chang'e
15,688
2,336
3,178
5,200
11,356
3,530
935
4,799
6,557
43,208
0
L
Jormungandr
Mr Zombzilla
Jormungandr
7,911
1,809
699
1,209
17,476
11,539
0
5,017
12,459
24,288
0
W
Kuzenbo
Sage Ka1
Kuzenbo
5,254
2,433
960
1,809
11,463
14,740
148
5,623
5,840
19,950
0
L
Kukulkan
Sir Fiasco
Kukulkan
7,523
953
537
411
10,812
2,965
0
8,008
2,804
31,298
0
L
9,433
1,967
490
4,596
17,906
6,370
179
8,001
9,905
0
34,763
W
Cernunnos
shyguy0906
Cernunnos
18,325
11,765
0
3,482
12,215
4,272
2,074
5,125
7,090
0
53,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,956
Gold Earned
31,515
135
Minions Killed
141
0
Camps Cleared
0
676,264
Distance Traveled
752,987
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,693
764
56
4
0
272,964
4
L
Jormungandr
9,349
668
26
2
0
231,769
4
W
Kuzenbo
9,698
693
22
2
0
250,936
5
L
Kukulkan
8,407
601
59
4
0
198,732
3
L
Chaac
10,200
729
50
4
0
245,763
3
W
Cernunnos
11,124
795
63
5
0
229,087
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role