Player Matchup

Hercules
Hercules
Jimzy the Great
Hercules
Level 147
God Stats
9W - 7L
1,596 SR
Queue Stats
101W - 114L
1,574 Elo+
Party 1
Rama
Rama
Wizard68W
Rama
Level 83
God Stats
2W - 0L
1,708 SR
Queue Stats
23W - 30L
1,539 Elo+
Party 1
Zeus
Zeus
goooodburger777
Zeus
Level 123
God Stats
5W - 4L
1,591 SR
Queue Stats
58W - 65L
1,618 Elo+
Party 1
Team Averages
Level 118
1,632 SR
1,577 Elo+

VS

Team Averages
Level 130
1,409 SR
1,623 Elo+
Baron Samedi
Baron Samedi
Hard and Steady
Baron Samedi
Level 108
God Stats
5W - 6L
1,228 SR
Queue Stats
283W - 290L
1,570 Elo+
Solo
Heimdallr
Heimdallr
HoneyBluntt
Heimdallr
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 34L
1,576 Elo+
Party 2
Jormungandr
Jormungandr
blood DrIzZlE
Jormungandr
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 2L
1,723 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
17
8 / 2 / 12
16,818
673
18,453
30,061
27,903
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
15
3 / 6 / 18
15,878
635
17,603
17,740
4,568
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
16 / 7 / 7
18,166
727
27,576
19,756
5,840
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Hard and Steady
Baron Samedi
15
4 / 13 / 5
16,089
644
15,614
26,836
10,664
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Heimdallr
HoneyBluntt
Heimdallr
17
6 / 10 / 9
17,578
703
20,343
26,707
12,548
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
blood DrIzZlE
Jormungandr
18
5 / 4 / 8
18,018
721
19,826
24,181
25,267
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
37
27
Kills
15
15
Deaths
27
37
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Hard and Steady
Baron Samedi
4
13
5
0.5
L
Heimdallr
HoneyBluntt
Heimdallr
6
10
9
1.05
W
Hercules
8
2
12
7
W
Rama
3
6
18
2
L
Jormungandr
blood DrIzZlE
Jormungandr
5
4
8
2.25
W
16
7
7
2.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,632
Damage
55,783
67,557
Taken
77,724
38,311
Mitigated
48,479
19,444
Healing
16,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Hard and Steady
Baron Samedi
15,614
599
327
6,773
26,836
10,664
0
13,688
13,148
57,392
0
L
Heimdallr
HoneyBluntt
Heimdallr
20,343
5,100
0
5,824
26,707
12,548
534
7,479
19,228
0
86,896
W
Hercules
18,453
6,691
0
10,026
30,061
27,903
1,236
17,095
12,966
666
65,644
W
Rama
17,603
13,385
0
3,549
17,740
4,568
1,903
6,178
11,558
0
70,065
L
Jormungandr
blood DrIzZlE
Jormungandr
19,826
3,553
0
3,364
24,181
25,267
0
7,062
17,119
74,309
0
W
27,576
974
182
5,687
19,756
5,840
0
12,241
7,515
83,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,862
Gold Earned
51,685
287
Minions Killed
256
0
Camps Cleared
0
1,457,654
Distance Traveled
1,245,648
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
16,089
644
70
3
0
344,303
2
L
Heimdallr
17,578
703
91
4
0
407,683
4
W
Hercules
16,818
673
83
3
0
535,099
2
W
Rama
15,878
635
89
4
0
507,938
1
L
Jormungandr
18,018
721
95
4
0
493,662
3
W
Zeus
18,166
727
115
5
0
414,617
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role