Player Matchup

Discordia
Discordia
 
Discordia
Level 44
God Stats
9W - 8L
1,540 SR
Queue Stats
31W - 46L
1,385 Elo+
Solo
Heimdallr
Heimdallr
A Zeta Wolf
Heimdallr
Level 44
God Stats
78W - 66L
1,595 SR
Queue Stats
222W - 227L
1,492 Elo+
Party 2
Hercules
Hercules
Demon_Lord_KFC
Hercules
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 19L
1,692 Elo+
Party 4
Cerberus
Cerberus
Ruboo
Cerberus
Level 69
God Stats
11W - 14L
1,707 SR
Queue Stats
581W - 575L
1,500 Elo+
Party 2
Pele
Pele
lwittlesqueakers
Pele
Level 41
God Stats
1W - 2L
1,276 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 4
Team Averages
Level 65
1,524 SR
1,514 Elo+

VS

Team Averages
Level 49
1,382 SR
1,485 Elo+
Anubis
Anubis
BryBry604
Anubis
Level 49
God Stats
5W - 6L
1,238 SR
Queue Stats
104W - 113L
1,514 Elo+
Party 3
Ne Zha
Ne Zha
HAWK3Y3S21
Ne Zha
Level 27
God Stats
10W - 10L
1,716 SR
Queue Stats
210W - 183L
1,461 Elo+
Party 1
Hun Batz
Hun Batz
RecalledSpark72
Hun Batz
Level 63
God Stats
6W - 8L
1,349 SR
Queue Stats
173W - 171L
1,531 Elo+
Party 1
Neith
Neith
darkstarleon
Neith
Level 40
God Stats
1W - 0L
1,302 SR
Queue Stats
5W - 7L
1,442 Elo+
Party 3
Zeus
Zeus
xXNeonGreyXx
Zeus
Level 64
God Stats
3W - 5L
1,303 SR
Queue Stats
257W - 253L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
18
7 / 6 / 1
13,709
1,055
21,793
17,066
5,156
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Heimdallr
A Zeta Wolf
Heimdallr
16
1 / 5 / 2
10,918
840
738
5,585
1,971
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
20
1 / 5 / 6
12,552
966
15,203
40,882
33,377
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Ruboo
Cerberus
15
0 / 2 / 2
10,342
796
2,690
4,119
1,488
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
1 / 10 / 4
11,429
879
6,402
27,446
12,246
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Team 1 Tickets

61

VS

Team 2 Tickets

276

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BryBry604
Anubis
19
3 / 3 / 12
12,406
954
11,970
13,108
5,666
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
HAWK3Y3S21
Ne Zha
19
2 / 0 / 11
12,788
984
11,930
6,872
2,963
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
19
8 / 2 / 8
13,935
1,072
20,829
10,970
4,297
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

20
8 / 3 / 11
13,871
1,067
19,829
13,468
4,337
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
7 / 2 / 13
14,360
1,105
21,871
6,623
2,121
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
83
10
Kills
28
28
Deaths
10
15
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
7
6
1
1.25
L
Heimdallr
A Zeta Wolf
Heimdallr
1
5
2
0.4
W
Anubis
BryBry604
Anubis
3
3
12
3
L
Hercules
1
5
6
0.8
W
Ne Zha
HAWK3Y3S21
Ne Zha
2
0
11
7.5
W
Hun Batz
8
2
8
6
L
Cerberus
Ruboo
Cerberus
0
2
2
0.5
W
8
3
11
4.5
L
1
10
4
0.3
W
7
2
13
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,826
Damage
86,429
95,098
Taken
51,041
54,238
Mitigated
19,384
15,345
Healing
5,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
21,793
73
96
207
17,066
5,156
0
6,398
10,668
56,257
0
L
Heimdallr
A Zeta Wolf
Heimdallr
738
270
0
0
5,585
1,971
0
2,777
2,808
0
15,775
W
Anubis
BryBry604
Anubis
11,970
664
0
1,422
13,108
5,666
0
6,424
6,684
25,405
0
L
Hercules
15,203
4,835
0
12,862
40,882
33,377
0
15,320
25,562
0
32,801
W
Ne Zha
HAWK3Y3S21
Ne Zha
11,930
5,461
0
98
6,872
2,963
0
2,527
4,345
0
38,496
W
Hun Batz
20,829
4,872
0
403
10,970
4,297
0
4,350
6,620
0
35,982
L
Cerberus
Ruboo
Cerberus
2,690
188
147
255
4,119
1,488
0
1,029
3,090
4,956
0
W
19,829
13,798
208
2,234
13,468
4,337
0
7,697
5,771
0
36,237
L
6,402
546
123
1,655
27,446
12,246
0
8,317
19,129
0
19,395
W
21,871
4,347
741
406
6,623
2,121
0
3,485
3,138
69,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,950
Gold Earned
67,360
180
Minions Killed
261
3
Camps Cleared
19
750,420
Distance Traveled
1,218,897
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
13,709
1,055
85
7
1
199,297
0
L
Heimdallr
10,918
840
27
2
1
56,818
0
W
Anubis
12,406
954
39
3
0
233,578
0
L
Hercules
12,552
966
35
3
0
209,894
0
W
Ne Zha
12,788
984
61
5
2
276,467
0
W
Hun Batz
13,935
1,072
28
2
10
287,030
0
L
Cerberus
10,342
796
3
0
0
73,037
0
W
Neith
13,871
1,067
42
3
0
215,197
1
L
Pele
11,429
879
30
2
1
211,374
2
W
Zeus
14,360
1,105
91
7
7
206,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role