Player Matchup

Thor
Thor
Darkafey
Thor
Level 4
God Stats
0W - 2L
1,250 SR
Queue Stats
0W - 2L
1,276 Elo+
Party 1
Fenrir
Fenrir
GhostDevil19
Fenrir
Level 8
God Stats
0W - 2L
1,384 SR
Queue Stats
1W - 3L
1,392 Elo+
Party 1
Neith
Neith
Zemorin
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,457 Elo+
Party 1
Team Averages
Level 6
1,378 SR
1,375 Elo+

VS

Team Averages
Level 14
1,528 SR
1,421 Elo+
Olorun
Olorun
 
Olorun
Level 17
God Stats
3W - 4L
1,556 SR
Queue Stats
115W - 164L
1,480 Elo+
Solo
Fenrir
Fenrir
DIKALEU_12
Fenrir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Xing Tian
Xing Tian
LamdaKapa
Xing Tian
Level 17
God Stats
3W - 2L
1,528 SR
Queue Stats
106W - 138L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
10
2 / 11 / 2
9,687
605
8,568
17,411
6,493
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
10
1 / 11 / 3
9,142
571
9,229
15,853
5,639
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
Zemorin
Neith
12
2 / 5 / 4
10,139
634
8,639
11,584
4,173
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
7 / 1 / 15
11,974
748
12,510
12,842
4,474
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
DIKALEU_12
Fenrir
14
13 / 4 / 8
12,956
810
13,753
15,486
5,469
Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Xing Tian
LamdaKapa
Xing Tian
13
7 / 1 / 14
11,755
735
9,237
13,267
16,367
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
64
5
Kills
27
27
Deaths
6
9
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
7
1
15
14.5
W
Fenrir
DIKALEU_12
Fenrir
13
4
8
4.25
L
Thor
2
11
2
0.27
L
Fenrir
1
11
3
0.23
W
Xing Tian
LamdaKapa
Xing Tian
7
1
14
14
L
Neith
Zemorin
Neith
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,436
Damage
35,500
44,848
Taken
41,595
16,305
Mitigated
26,310
3,760
Healing
18,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
12,510
5,861
3,677
6,736
12,842
4,474
1,003
72
12,770
36,738
0
W
Fenrir
DIKALEU_12
Fenrir
13,753
4,518
0
4,632
15,486
5,469
1,090
344
15,142
0
63,257
L
Thor
8,568
4,989
0
595
17,411
6,493
0
10,111
7,300
0
24,018
L
Fenrir
9,229
3,181
0
1,591
15,853
5,639
0
8,307
7,546
0
22,906
W
Xing Tian
LamdaKapa
Xing Tian
9,237
1,083
425
2,745
13,267
16,367
432
0
13,267
31,704
0
L
Neith
Zemorin
Neith
8,639
2,162
0
1,574
11,584
4,173
0
3,393
8,191
0
32,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,968
Gold Earned
36,685
97
Minions Killed
165
0
Camps Cleared
0
732,268
Distance Traveled
842,873
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,974
748
61
4
0
250,807
0
W
Fenrir
12,956
810
77
5
0
289,068
1
L
Thor
9,687
605
29
2
0
228,926
0
L
Fenrir
9,142
571
21
1
0
260,205
0
W
Xing Tian
11,755
735
27
2
0
302,998
2
L
Neith
10,139
634
47
3
0
243,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role