Player Matchup

Anhur
Anhur
Platinum IV
D4RKWIZ4RD
Anhur
Platinum IV
Level 159
God Stats
36W - 9L
1,772 SR
Queue Stats
76W - 22L
1,922 MMR
Party 1
Merlin
Merlin
Platinum III
Glest
Merlin
Platinum III
Level 160
God Stats
8W - 1L
1,921 SR
Queue Stats
9W - 3L
2,015 MMR
Party 1
Fenrir
Fenrir
Platinum I
richard1861
Fenrir
Platinum I
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 15L
2,082 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 159
1,731 SR
2,006 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 105
1,456 SR
1,422 MMR
Bacchus
Bacchus
Diamond V
 
Bacchus
Diamond V
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold V
Jmhusky
Thor
Gold V
Level 60
God Stats
3W - 8L
1,506 SR
Queue Stats
149W - 135L
1,463 MMR
Party 2
Sol
Sol
Silver I
coolk1
Sol
Silver I
Level 116
God Stats
4W - 4L
1,364 SR
Queue Stats
170W - 151L
1,303 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
12
5 / 2 / 10
10,355
740
8,496
12,242
6,625
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
Glest
Merlin
12
1 / 5 / 12
9,488
678
9,196
8,139
3,171
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
13
10 / 4 / 4
10,901
779
12,128
18,433
15,194
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
HeimdallrTerra

VS

Bans
YemojaAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
5 / 2 / 5
9,751
697
9,076
10,798
13,876
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
Jmhusky
Thor
9
1 / 8 / 3
7,989
571
3,554
12,605
2,959
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sol
coolk1
Sol
11
2 / 6 / 6
9,150
654
8,143
10,143
2,899
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
22
16
Kills
8
11
Deaths
16
26
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
5
2
5
3.75
W
Anhur
5
2
10
5
W
Merlin
Glest
Merlin
1
5
12
1.4
L
Thor
Jmhusky
Thor
1
8
3
0.31
L
Sol
coolk1
Sol
2
6
6
0.83
W
Fenrir
10
4
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,820
Damage
20,773
38,814
Taken
33,546
24,990
Mitigated
19,734
12,279
Healing
6,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
9,076
1,266
0
1,860
10,798
13,876
0
3,797
7,001
21,960
0
W
Anhur
8,496
4,222
0
4,507
12,242
6,625
1,614
5,599
6,643
0
39,200
W
Merlin
Glest
Merlin
9,196
278
0
351
8,139
3,171
219
5,381
2,758
52,067
0
L
Thor
Jmhusky
Thor
3,554
1,080
0
1,889
12,605
2,959
0
3,455
9,150
0
20,538
L
Sol
coolk1
Sol
8,143
1,152
0
2,776
10,143
2,899
34
1,992
8,151
29,473
0
W
Fenrir
12,128
3,736
1,077
6,344
18,433
15,194
537
6,552
11,596
0
30,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,744
Gold Earned
26,890
185
Minions Killed
121
0
Camps Cleared
0
731,705
Distance Traveled
751,031
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,751
697
26
2
0
256,420
6
W
Anhur
10,355
740
56
4
0
239,438
2
W
Merlin
9,488
678
100
7
0
216,168
3
L
Thor
7,989
571
37
3
0
239,941
4
L
Sol
9,150
654
58
4
0
254,670
3
W
Fenrir
10,901
779
29
2
0
276,099
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role