Player Matchup

Hel
Hel
RenjionToast92
Hel
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 98L
1,219 Elo+
Solo
Thanatos
Thanatos
TheSahori
Thanatos
Level 16
God Stats
3W - 10L
1,365 SR
Queue Stats
89W - 83L
1,389 Elo+
Party 1
Tyr
Tyr
xThe_ONEx09
Tyr
Level 4
God Stats
3W - 2L
1,319 SR
Queue Stats
14W - 4L
1,232 Elo+
Party 1
Team Averages
Level 12
1,395 SR
1,280 Elo+

VS

Team Averages
Level 61
1,454 SR
1,355 Elo+
Eset
Eset
AGEDMILK1
Eset
Level 118
God Stats
5W - 3L
1,530 SR
Queue Stats
34W - 50L
1,284 Elo+
Solo
Heimdallr
Heimdallr
Locksus-
Heimdallr
Level 27
God Stats
7W - 4L
1,414 SR
Queue Stats
21W - 19L
1,373 Elo+
Party 2
Yemoja
Yemoja
Style-_-Bender
Yemoja
Level 38
God Stats
16W - 9L
1,419 SR
Queue Stats
19W - 14L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
5,744
574
1,218
4,880
1,570
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
TheSahori
Thanatos
7
0 / 4 / 0
5,729
573
940
5,283
1,819
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 4 / 0
5,882
588
2,342
8,836
5,062
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
9
4 / 0 / 5
7,606
761
4,622
3,717
1,336
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
Locksus-
Heimdallr
10
3 / 0 / 5
7,681
768
4,714
3,092
1,207
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
5 / 0 / 6
8,127
813
5,050
1,109
478
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
28
0
Kills
12
12
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Eset
4
0
5
6.5
W
Heimdallr
Locksus-
Heimdallr
3
0
5
5.5
L
0
4
0
0
W
5
0
6
8
L
Thanatos
TheSahori
Thanatos
0
4
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,500
Damage
14,386
18,999
Taken
7,918
8,451
Mitigated
3,021
5,519
Healing
2,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
4,622
139
372
1,351
3,717
1,336
155
660
3,057
13,104
0
W
Heimdallr
Locksus-
Heimdallr
4,714
1,346
0
311
3,092
1,207
705
569
2,523
0
28,322
L
1,218
66
862
1,156
4,880
1,570
0
2,692
2,188
9,508
0
W
5,050
342
427
159
1,109
478
0
30
1,079
24,320
0
L
Thanatos
TheSahori
Thanatos
940
342
0
1,107
5,283
1,819
0
3,610
1,673
0
6,091
L
2,342
627
0
2,394
8,836
5,062
0
3,408
5,428
0
16,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,355
Gold Earned
23,414
60
Minions Killed
108
0
Camps Cleared
0
616,480
Distance Traveled
508,910
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
7,606
761
16
2
0
184,275
0
W
Heimdallr
7,681
768
51
5
0
171,280
0
L
Hel
5,744
574
15
2
0
177,757
0
W
Yemoja
8,127
813
41
4
0
153,355
2
L
Thanatos
5,729
573
16
2
0
177,861
2
L
Tyr
5,882
588
29
3
0
260,862
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role