Player Matchup

Merlin
Merlin
ChargingRhino31
Merlin
Level 10
God Stats
3W - 3L
1,643 SR
Queue Stats
8W - 7L
1,358 Elo+
Solo
Anhur
Anhur
ZEU DETONADOR
Anhur
Level 11
God Stats
0W - 5L
1,321 SR
Queue Stats
12W - 28L
1,172 Elo+
Solo
Vamana
Vamana
guillermorami656
Vamana
Level 27
God Stats
0W - 1L
1,254 SR
Queue Stats
150W - 214L
1,454 Elo+
Solo
Team Averages
Level 16
1,406 SR
1,328 Elo+

VS

Team Averages
Level 54
1,456 SR
1,222 Elo+
Awilix
Awilix
A011929
Awilix
Level 100
God Stats
4W - 4L
1,369 SR
Queue Stats
27W - 38L
1,344 Elo+
Solo
Tyr
Tyr
OG Leland 13
Tyr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 11L
1,019 Elo+
Solo
Sol
Sol
nome-Marcelo
Sol
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 65L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 1
8,108
624
2,628
7,666
2,397
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

9
0 / 6 / 1
7,500
577
4,488
9,225
2,485
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 8 / 1
7,932
610
3,858
15,078
8,981
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
A011929
Awilix
13
12 / 1 / 3
10,823
833
10,105
7,764
2,700
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 1 / 5
7,653
589
1,411
6,425
2,539
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
6 / 0 / 10
10,582
814
12,783
8,039
2,097
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
2
Kills
18
19
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Awilix
A011929
Awilix
12
1
3
13.5
L
1
5
1
0.3
W
0
1
5
2.5
L
0
6
1
0.08
L
1
8
1
0.19
W
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,974
Damage
24,299
31,969
Taken
22,228
13,863
Mitigated
7,336
5,587
Healing
6,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
A011929
Awilix
10,105
3,858
0
1,304
7,764
2,700
529
851
6,913
0
52,619
L
2,628
613
294
681
7,666
2,397
0
4,000
3,666
21,255
0
W
1,411
394
0
463
6,425
2,539
412
788
5,637
0
11,959
L
4,488
1,645
135
1,162
9,225
2,485
0
2,782
6,287
0
24,014
L
3,858
2,085
567
2,748
15,078
8,981
0
5,905
9,173
0
17,759
W
12,783
6,541
0
4,500
8,039
2,097
1,713
1,155
6,884
45,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,540
Gold Earned
29,058
109
Minions Killed
173
0
Camps Cleared
0
618,876
Distance Traveled
733,477
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
10,823
833
76
6
0
290,898
1
L
Merlin
8,108
624
46
4
0
175,502
5
W
Tyr
7,653
589
13
1
0
226,271
0
L
Anhur
7,500
577
38
3
0
220,284
2
L
Vamana
7,932
610
25
2
0
223,090
7
W
Sol
10,582
814
84
6
0
216,308
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role