Player Matchup

Medusa
Medusa
DarkSidePL
Medusa
Level 68
God Stats
3W - 1L
1,500 SR
Queue Stats
28W - 36L
1,297 Elo+
Solo
Yemoja
Yemoja
Devtheegg
Yemoja
Level 109
God Stats
2W - 1L
1,433 SR
Queue Stats
24W - 19L
1,736 Elo+
Party 1
Kukulkan
Kukulkan
commandoo
Kukulkan
Level 158
God Stats
19W - 8L
1,563 SR
Queue Stats
146W - 146L
1,599 Elo+
Party 1
Team Averages
Level 112
1,498 SR
1,544 Elo+

VS

Team Averages
Level 136
1,634 SR
1,660 Elo+
Janus
Janus
IFran7iic X
Janus
Level 143
God Stats
4W - 3L
1,692 SR
Queue Stats
134W - 94L
1,584 Elo+
Party 2
Bacchus
Bacchus
ReFiiNeD X
Bacchus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 64L
1,496 Elo+
Party 2
Loki
Loki
x3legendx3
Loki
Level 135
God Stats
0W - 1L
1,709 SR
Queue Stats
9W - 4L
1,901 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DarkSidePL
Medusa
17
4 / 7 / 7
17,797
593
24,435
21,406
9,245
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
Devtheegg
Yemoja
17
3 / 0 / 10
17,198
573
14,735
8,423
11,350
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
commandoo
Kukulkan
19
7 / 3 / 5
19,127
638
16,933
20,475
8,976
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 3 / 7
17,977
599
17,187
20,965
6,507
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
ReFiiNeD X
Bacchus
16
2 / 4 / 6
16,467
549
10,953
26,135
45,015
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
6 / 7 / 2
17,352
578
15,402
22,991
6,678
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
25
14
Kills
10
10
Deaths
14
22
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Medusa
DarkSidePL
Medusa
4
7
7
1.07
W
Yemoja
Devtheegg
Yemoja
3
0
10
8
L
2
3
7
1.83
L
Bacchus
ReFiiNeD X
Bacchus
2
4
6
1.25
W
Kukulkan
commandoo
Kukulkan
7
3
5
3.17
L
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,103
Damage
43,542
50,304
Taken
70,091
29,571
Mitigated
58,200
20,630
Healing
16,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
DarkSidePL
Medusa
24,435
8,886
849
3,045
21,406
9,245
2,255
9,513
11,893
0
102,952
W
Yemoja
Devtheegg
Yemoja
14,735
3,813
11,083
1,953
8,423
11,350
272
5,669
2,754
35,255
0
L
17,187
227
678
7,095
20,965
6,507
116
10,272
10,693
142,325
0
L
Bacchus
ReFiiNeD X
Bacchus
10,953
135
805
4,794
26,135
45,015
0
11,466
14,669
48,260
0
W
Kukulkan
commandoo
Kukulkan
16,933
769
0
3,700
20,475
8,976
423
13,040
7,435
112,897
0
L
15,402
5,031
0
3,106
22,991
6,678
0
10,029
12,962
0
85,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,122
Gold Earned
51,796
365
Minions Killed
376
0
Camps Cleared
0
1,601,322
Distance Traveled
1,601,224
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
17,797
593
158
5
0
519,527
11
W
Yemoja
17,198
573
19
1
0
531,835
5
L
Janus
17,977
599
213
7
0
515,399
4
L
Bacchus
16,467
549
69
2
0
542,894
1
W
Kukulkan
19,127
638
188
6
0
549,960
5
L
Loki
17,352
578
94
3
0
542,931
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role