Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
AbandonHopes
Bakasura
Level 65
God Stats
17W - 10L
1,705 SR
Queue Stats
57W - 63L
1,648 Elo+
Party 2
Baron Samedi
Baron Samedi
Hexebus
Baron Samedi
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 39L
1,624 Elo+
Solo
Raijin
Raijin
UsualWinner
Raijin
Level 156
God Stats
7W - 6L
1,500 SR
Queue Stats
95W - 94L
1,648 Elo+
Party 2
Ares
Ares
akchinjaxin
Ares
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 8L
1,527 Elo+
Solo
Team Averages
Level 123
1,541 SR
1,589 Elo+

VS

Team Averages
Level 133
1,462 SR
1,541 Elo+
King Arthur
King Arthur
 
King Arthur
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
GregTheLovemaker
Ra
Level 83
God Stats
5W - 5L
1,500 SR
Queue Stats
247W - 231L
1,676 Elo+
Solo
Anhur
Anhur
ManuelMV
Anhur
Level 148
God Stats
33W - 33L
1,388 SR
Queue Stats
276W - 249L
1,520 Elo+
Solo
Ne Zha
Ne Zha
ThexWaywardxSon
Ne Zha
Level 126
God Stats
8W - 8L
1,422 SR
Queue Stats
278W - 241L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
4
0 / 3 / 0
3,060
612
1,302
2,903
521
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bakasura
AbandonHopes
Bakasura
1
0 / 0 / 0
2,508
502
0
0
0
Baron Samedi
Hexebus
Baron Samedi
6
0 / 1 / 0
3,159
632
2,125
2,830
765
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Raijin
6
0 / 0 / 0
3,568
714
338
2,142
483
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 0 / 0
3,130
626
2,073
2,933
653
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
7
1 / 0 / 0
4,231
846
1,955
3,003
2,163
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

He Bo
 
He Bo
6
1 / 0 / 1
3,916
783
929
2,382
482
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
0 / 0 / 0
3,933
787
335
805
213
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Anhur
ManuelMV
Anhur
6
1 / 0 / 2
3,526
705
2,073
2,926
756
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
1 / 0 / 1
3,609
722
842
1,610
843
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
8
0
Kills
4
4
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
3
0
0
W
King Arthur
 
King Arthur
1
0
0
1
W
He Bo
 
He Bo
1
0
1
1.5
L
Bakasura
AbandonHopes
Bakasura
0
0
0
0
W
0
0
0
0
L
Baron Samedi
Hexebus
Baron Samedi
0
1
0
0
W
Anhur
ManuelMV
Anhur
1
0
2
2
W
1
0
1
1.5
L
Raijin
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,838
Damage
6,134
10,808
Taken
10,726
2,422
Mitigated
4,457
3,263
Healing
5,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
1,302
644
0
368
2,903
521
0
686
2,217
0
12,845
W
King Arthur
 
King Arthur
1,955
293
0
1,626
3,003
2,163
0
2,125
878
0
17,891
W
He Bo
 
He Bo
929
145
0
1,592
2,382
482
0
633
1,749
18,281
0
L
Bakasura
AbandonHopes
Bakasura
0
0
0
0
0
0
0
0
0
0
0
W
335
117
38
322
805
213
224
187
618
22,123
0
L
Baron Samedi
Hexebus
Baron Samedi
2,125
923
0
1,070
2,830
765
0
0
2,830
13,725
0
W
Anhur
ManuelMV
Anhur
2,073
689
0
1,350
2,926
756
0
1,382
1,544
0
13,053
W
842
178
0
774
1,610
843
0
209
1,401
0
12,521
L
Raijin
338
37
0
1,155
2,142
483
0
469
1,673
17,825
0
L
2,073
66
0
670
2,933
653
0
109
2,824
7,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,425
Gold Earned
19,215
99
Minions Killed
165
0
Camps Cleared
0
370,441
Distance Traveled
545,975
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
3,060
612
26
5
0
86,925
0
W
King Arthur
4,231
846
36
7
0
108,104
2
W
He Bo
3,916
783
37
7
0
103,707
2
L
Bakasura
2,508
502
0
0
0
0
0
W
Ra
3,933
787
47
9
0
104,532
2
L
Baron Samedi
3,159
632
22
4
0
85,022
2
W
Anhur
3,526
705
24
5
0
105,138
1
W
Ne Zha
3,609
722
21
4
0
124,494
2
L
Raijin
3,568
714
41
8
0
90,933
1
L
Ares
3,130
626
10
2
0
107,561
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role