Player Matchup

Kukulkan
Kukulkan
Platinum IV
 
Kukulkan
Platinum IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chaac
Chaac
Platinum III
CamiloThunder
Chaac
Platinum III
Level 64
God Stats
5W - 2L
1,979 SR
Queue Stats
16W - 11L
1,970 MMR
Party 2
Hercules
Hercules
Gold II
CristianJara14
Hercules
Gold II
Level 108
God Stats
1W - 5L
1,495 SR
Queue Stats
83W - 86L
1,602 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 105
1,658 SR
1,691 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 89
1,678 SR
1,909 MMR
Hou Yi
Hou Yi
Platinum III
MintBadger63464
Hou Yi
Platinum III
Level 64
God Stats
5W - 1L
1,867 SR
Queue Stats
39W - 33L
1,969 MMR
Party 1
Nox
Nox
Gold I
ThugNastyG69
Nox
Gold I
Level 75
God Stats
14W - 11L
1,934 SR
Queue Stats
26W - 26L
1,774 MMR
Solo
Yemoja
Yemoja
Platinum IV
outtatowncurt
Yemoja
Platinum IV
Level 128
God Stats
1W - 0L
1,233 SR
Queue Stats
80W - 82L
1,984 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
5 / 8 / 2
12,479
693
10,404
14,120
5,028
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
1 / 9 / 4
11,053
614
12,776
25,218
18,875
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
11
2 / 6 / 4
10,769
598
4,414
16,077
14,066
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
BacchusBastetPersephoneHeimdallr

VS

Bans
KumbhakarnaOdinEsetJing Wei
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
13 / 3 / 5
14,028
779
26,502
14,150
4,472
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
6 / 3 / 14
13,123
729
11,765
10,077
3,210
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
4 / 2 / 14
12,767
709
9,057
15,561
18,733
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
56
8
Kills
23
23
Deaths
8
10
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
5
8
2
0.75
L
1
9
4
0.33
L
Hercules
2
6
4
0.67
W
13
3
5
5.17
W
6
3
14
4.33
W
4
2
14
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,594
Damage
47,324
55,415
Taken
39,788
37,969
Mitigated
26,415
10,492
Healing
10,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
10,404
631
0
480
14,120
5,028
534
7,867
6,253
56,656
0
L
12,776
1,164
0
7,743
25,218
18,875
255
7,744
17,474
0
46,460
L
Hercules
4,414
1,004
0
2,269
16,077
14,066
0
5,247
10,830
0
15,862
W
26,502
15,197
0
2,070
14,150
4,472
2,213
3,688
10,462
0
96,285
W
11,765
617
699
3,362
10,077
3,210
696
2,696
7,381
41,894
0
W
9,057
1,549
1,330
2,994
15,561
18,733
331
4,176
11,385
32,879
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,301
Gold Earned
39,918
181
Minions Killed
226
0
Camps Cleared
0
885,601
Distance Traveled
1,020,062
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
12,479
693
98
5
0
273,634
1
L
Chaac
11,053
614
61
3
0
330,760
0
L
Hercules
10,769
598
22
1
0
281,207
0
W
Hou Yi
14,028
779
118
7
0
313,051
1
W
Nox
13,123
729
67
4
0
358,732
5
W
Yemoja
12,767
709
41
2
0
348,279
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role