Player Matchup

Merlin
Merlin
NoIQidk
Merlin
Level 13
God Stats
5W - 23L
1,268 SR
Queue Stats
10W - 42L
1,083 Elo+
Party 1
Fenrir
Fenrir
efka3310
Fenrir
Level 17
God Stats
7W - 28L
1,258 SR
Queue Stats
31W - 69L
1,131 Elo+
Party 1
Sol
Sol
tonynox2019
Sol
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 131L
1,093 Elo+
Solo
Team Averages
Level 16
1,342 SR
1,102 Elo+

VS

Team Averages
Level 13
1,564 SR
1,132 Elo+
Bakasura
Bakasura
ImDead2
Bakasura
Level 17
God Stats
26W - 20L
1,916 SR
Queue Stats
186W - 198L
1,360 Elo+
Solo
Chernobog
Chernobog
Slightyyy
Chernobog
Level 11
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 12L
1,097 Elo+
Party 2
Ra
Ra
nxtTimDZN
Ra
Level 11
God Stats
1W - 5L
1,276 SR
Queue Stats
2W - 14L
937 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
NoIQidk
Merlin
12
5 / 6 / 3
10,270
734
11,842
9,495
3,228
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
efka3310
Fenrir
10
7 / 7 / 6
9,875
705
9,790
14,867
5,719
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
3 / 6 / 5
9,400
671
6,900
11,982
3,897
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ImDead2
Bakasura
14
12 / 2 / 4
12,506
893
13,091
10,998
3,942
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chernobog
Slightyyy
Chernobog
11
3 / 7 / 9
9,997
714
6,556
11,070
3,470
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
4 / 8 / 10
10,461
747
8,242
16,726
5,611
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes

Shoes

+6%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
42
15
Kills
19
19
Deaths
17
14
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bakasura
ImDead2
Bakasura
12
2
4
7
L
Merlin
NoIQidk
Merlin
5
6
3
1.08
W
Chernobog
Slightyyy
Chernobog
3
7
9
1.07
L
Fenrir
efka3310
Fenrir
7
7
6
1.43
W
4
8
10
1.13
L
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,532
Damage
27,889
36,344
Taken
38,794
12,844
Mitigated
13,023
3,649
Healing
7,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
ImDead2
Bakasura
13,091
11,155
0
4,203
10,998
3,942
1,269
4,943
6,055
0
44,413
L
Merlin
NoIQidk
Merlin
11,842
1,125
0
0
9,495
3,228
396
1,517
7,664
43,141
0
W
Chernobog
Slightyyy
Chernobog
6,556
5,185
0
1,038
11,070
3,470
944
5,896
5,174
0
17,781
L
Fenrir
efka3310
Fenrir
9,790
2,746
0
1,458
14,867
5,719
0
4,204
10,357
0
21,388
W
8,242
2,570
214
2,156
16,726
5,611
673
7,903
8,823
24,726
0
L
6,900
1,313
0
2,191
11,982
3,897
232
2,593
9,119
24,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,545
Gold Earned
32,964
116
Minions Killed
143
0
Camps Cleared
0
707,739
Distance Traveled
717,009
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,506
893
87
6
0
276,021
1
L
Merlin
10,270
734
57
4
0
237,800
1
W
Chernobog
9,997
714
23
2
0
221,987
0
L
Fenrir
9,875
705
21
2
0
249,491
0
W
Ra
10,461
747
33
2
0
219,001
0
L
Sol
9,400
671
38
3
0
220,448
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role