Player Matchup

He Bo
He Bo
Silver II
warriorryan
He Bo
Silver II
Level 78
God Stats
13W - 5L
1,787 SR
Queue Stats
219W - 184L
1,233 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 78
1,787 SR
1,233 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 43
1,500 SR
1,222 MMR
Ah Muzen Cab
Ah Muzen Cab
Bronze III
Sorteppok
Ah Muzen Cab
Bronze III
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,222 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 0
9,647
877
7,693
10,067
4,140
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
VulcanLokiUllrFenrirSkadi

VS

Bans
PoseidonBakasuraAnubisArachneThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Sorteppok
Ah Muzen Cab
13
2 / 5 / 0
8,736
794
6,411
10,495
6,166
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
5
Kills
2
2
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Sorteppok
Ah Muzen Cab
2
5
0
0.4
W
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,693
Damage
6,411
10,067
Taken
10,495
4,140
Mitigated
6,166
3,574
Healing
2,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Sorteppok
Ah Muzen Cab
6,411
2,644
0
2,629
10,495
6,166
248
7,701
2,794
0
44,186
W
7,693
451
0
3,574
10,067
4,140
1,525
16
10,051
48,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,647
Gold Earned
8,736
98
Minions Killed
92
0
Camps Cleared
0
181,212
Distance Traveled
191,534
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,736
794
92
8
0
191,534
0
W
He Bo
9,647
877
98
9
0
181,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role