Player Matchup

Xing Tian
Xing Tian
Cybernet7
Xing Tian
Level 17
God Stats
1W - 6L
1,256 SR
Queue Stats
15W - 28L
880 Elo+
Party 2
Cupid
Cupid
courtana09
Cupid
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 14L
810 Elo+
Party 2
Fenrir
Fenrir
xicdidi
Fenrir
Level 16
God Stats
3W - 0L
1,139 SR
Queue Stats
41W - 40L
1,021 Elo+
Party 2
Team Averages
Level 13
1,298 SR
903 Elo+

VS

Team Averages
Level 29
1,430 SR
1,129 Elo+
Neith
Neith
Davoalexandria
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,116 Elo+
Party 1
Ah Puch
Ah Puch
Stormbringer69
Ah Puch
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 24L
1,156 Elo+
Solo
Fenrir
Fenrir
davoalex
Fenrir
Level 16
God Stats
0W - 1L
1,290 SR
Queue Stats
6W - 9L
1,116 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Cybernet7
Xing Tian
14
1 / 3 / 17
13,200
629
6,733
27,236
16,351
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cupid
11
0 / 0 / 4
11,072
527
1,543
4,353
1,654
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Defender's Blessing

Defender's Blessing

+100 Health +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK Mitigate damage to gain Stacks. Mitigating 50 damage provides 1 Stack. At 75 Stacks Defender's Blessing Evolves, gaining +150 Health and Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
xicdidi
Fenrir
17
19 / 5 / 1
16,031
763
21,381
21,572
9,810
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 4
11,752
560
7,604
11,769
4,041
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

15
4 / 6 / 3
13,891
661
13,821
13,173
4,313
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
davoalex
Fenrir
12
2 / 6 / 4
12,348
588
8,431
12,447
5,445
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
20
Kills
7
8
Deaths
20
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Cybernet7
Xing Tian
1
3
17
3.17
L
1
8
4
0.38
L
4
6
3
0.92
W
Cupid
0
0
4
2
L
Fenrir
davoalex
Fenrir
2
6
4
0.67
W
Fenrir
xicdidi
Fenrir
19
5
1
3.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,657
Damage
29,856
53,161
Taken
37,389
27,815
Mitigated
13,799
20,030
Healing
7,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Cybernet7
Xing Tian
6,733
1,025
499
9,103
27,236
16,351
372
6,924
20,312
26,281
0
L
7,604
2,676
0
1,559
11,769
4,041
313
1,486
10,283
0
26,461
L
13,821
1,380
0
3,257
13,173
4,313
377
2,500
10,673
49,029
0
W
Cupid
1,543
534
257
331
4,353
1,654
278
2,111
2,242
0
18,081
L
Fenrir
davoalex
Fenrir
8,431
1,717
283
2,667
12,447
5,445
441
2,895
9,552
0
29,743
W
Fenrir
xicdidi
Fenrir
21,381
9,528
696
9,144
21,572
9,810
2,666
6,695
14,684
0
89,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,303
Gold Earned
37,991
192
Minions Killed
144
0
Camps Cleared
0
926,277
Distance Traveled
750,538
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
13,200
629
36
2
0
294,085
1
L
Neith
11,752
560
28
1
0
238,961
1
L
Ah Puch
13,891
661
74
4
0
233,745
0
W
Cupid
11,072
527
56
3
0
285,226
0
L
Fenrir
12,348
588
42
2
0
277,832
0
W
Fenrir
16,031
763
100
5
0
346,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role