Player Matchup

Jormungandr
Jormungandr
Gold II
ALPHA9amer
Jormungandr
Gold II
Level 109
God Stats
6W - 6L
1,958 SR
Queue Stats
85W - 73L
1,630 MMR
Party 1
Hun Batz
Hun Batz
Platinum IV
Echo9amer
Hun Batz
Platinum IV
Level 125
God Stats
6W - 3L
1,622 SR
Queue Stats
102W - 94L
1,706 MMR
Party 1
Kukulkan
Kukulkan
Platinum III
deltagam3r
Kukulkan
Platinum III
Level 126
God Stats
10W - 5L
1,670 SR
Queue Stats
98W - 86L
1,766 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 120
1,750 SR
1,701 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 91
1,789 SR
1,656 MMR
Hachiman
Hachiman
Platinum V
Psyco-Killa-SOK
Hachiman
Platinum V
Level 114
God Stats
4W - 1L
1,999 SR
Queue Stats
5W - 3L
1,862 MMR
Party 2
Xing Tian
Xing Tian
Gold IV
ReadYuLikeBookTS
Xing Tian
Gold IV
Level 37
God Stats
11W - 7L
1,725 SR
Queue Stats
54W - 70L
1,529 MMR
Solo
Merlin
Merlin
Gold II
blackout-dagger
Merlin
Gold II
Level 122
God Stats
20W - 19L
1,643 SR
Queue Stats
101W - 109L
1,576 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ALPHA9amer
Jormungandr
11
1 / 7 / 6
11,254
592
8,246
19,667
22,498
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
Echo9amer
Hun Batz
14
6 / 5 / 0
12,698
668
11,736
18,043
7,356
Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
deltagam3r
Kukulkan
14
2 / 7 / 4
12,675
667
11,907
12,461
4,456
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
HeraHeimdallrOdinYemojaKumbhakarna

VS

Bans
BacchusAchillesZeusChaacYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
15
8 / 3 / 6
13,497
710
16,044
12,269
4,139
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
14
3 / 1 / 15
12,867
677
9,849
21,156
23,138
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
8 / 5 / 7
13,760
724
17,291
12,326
5,110
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
9
Kills
19
19
Deaths
9
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
ALPHA9amer
Jormungandr
1
7
6
0.57
L
Hun Batz
Echo9amer
Hun Batz
6
5
0
1.2
W
Hachiman
8
3
6
3.67
W
Xing Tian
3
1
15
10.5
W
8
5
7
2.3
L
Kukulkan
deltagam3r
Kukulkan
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,889
Damage
43,184
50,171
Taken
45,751
34,310
Mitigated
32,387
5,149
Healing
7,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
ALPHA9amer
Jormungandr
8,246
1,094
0
2,395
19,667
22,498
20
11,084
8,583
32,339
0
L
Hun Batz
Echo9amer
Hun Batz
11,736
3,665
0
1,140
18,043
7,356
335
10,342
7,701
0
48,078
W
Hachiman
16,044
9,294
0
2,136
12,269
4,139
2,731
4,598
7,671
0
55,427
W
Xing Tian
9,849
341
0
4,099
21,156
23,138
0
8,752
12,404
24,059
0
W
17,291
757
0
1,619
12,326
5,110
807
6,833
5,493
80,226
0
L
Kukulkan
deltagam3r
Kukulkan
11,907
867
0
1,614
12,461
4,456
380
5,747
6,714
61,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,627
Gold Earned
40,124
239
Minions Killed
219
0
Camps Cleared
0
1,029,290
Distance Traveled
1,106,041
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
11,254
592
46
2
0
343,599
1
L
Hun Batz
12,698
668
75
4
0
360,926
2
W
Hachiman
13,497
710
81
4
0
365,603
2
W
Xing Tian
12,867
677
20
1
0
403,371
0
W
Merlin
13,760
724
118
6
0
337,067
1
L
Kukulkan
12,675
667
118
6
0
324,765
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role