Player Matchup

Ymir
Ymir
Silver II
InZzane SkillZz
Ymir
Silver II
Level 59
God Stats
5W - 3L
1,500 SR
Queue Stats
18W - 17L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 59
1,500 SR
1,500 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 147
1,767 SR
1,645 MMR
Hel
Hel
Platinum IV
GGDoctorGrave
Hel
Platinum IV
Level 147
God Stats
63W - 34L
1,767 SR
Queue Stats
169W - 144L
1,645 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 0
10,729
715
7,530
17,514
6,301
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bans
KukulkanHeimdallrZeusLokiHera

VS

Bans
BastetPoseidonBakasuraMerlinHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 0
11,482
765
12,847
12,630
5,630
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
2
1
Kills
2
2
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
1
0
2
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,530
Damage
12,847
17,514
Taken
12,630
6,301
Mitigated
5,630
6,294
Healing
7,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,847
382
0
7,849
12,630
5,630
1,933
7,546
5,084
72,938
0
L
7,530
2,489
0
6,294
17,514
6,301
698
12,873
4,641
65,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,729
Gold Earned
11,482
122
Minions Killed
138
0
Camps Cleared
0
265,368
Distance Traveled
262,822
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,482
765
138
9
0
262,822
0
L
Ymir
10,729
715
122
8
0
265,368
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role