Player Matchup

Tyr
Tyr
EL-MAS-Q-MEA
Tyr
Level 68
God Stats
40W - 45L
1,469 SR
Queue Stats
169W - 168L
1,425 Elo+
Party 1
Ra
Ra
EL_MAS_K_BRON
Ra
Level 57
God Stats
3W - 3L
1,306 SR
Queue Stats
132W - 121L
1,378 Elo+
Party 1
Skadi
Skadi
TheSahori
Skadi
Level 12
God Stats
64W - 36L
1,664 SR
Queue Stats
89W - 83L
1,446 Elo+
Party 1
Team Averages
Level 46
1,479 SR
1,416 Elo+

VS

Team Averages
Level 6
1,446 SR
1,456 Elo+
Fenrir
Fenrir
Dxstroo
Fenrir
Level 7
God Stats
2W - 3L
1,500 SR
Queue Stats
19W - 13L
1,500 Elo+
Solo
Sol
Sol
UrTrash-_-jk
Sol
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Neith
Neith
congretious
Neith
Level 8
God Stats
0W - 3L
1,338 SR
Queue Stats
2W - 10L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 2 / 6
12,682
746
9,963
13,248
10,812
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
6 / 5 / 10
11,875
699
7,769
8,596
2,815
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Skadi
TheSahori
Skadi
12
8 / 3 / 8
11,268
663
11,717
9,642
2,472
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dxstroo
Fenrir
14
9 / 2 / 0
12,671
745
12,556
14,350
5,479
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8
0 / 15 / 4
9,021
531
5,247
14,118
6,044
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 6 / 5
11,119
654
3,959
12,182
7,969
Evolved Defender's Blessing

Evolved Defender's Blessing

+250 Health +150 Mana +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK: COMPLETED!

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
23
Kills
10
10
Deaths
23
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Dxstroo
Fenrir
9
2
0
4.5
W
9
2
6
6
W
6
5
10
2.2
W
Skadi
TheSahori
Skadi
8
3
8
4
L
0
15
4
0.13
L
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,449
Damage
21,762
31,486
Taken
40,650
16,099
Mitigated
19,492
12,773
Healing
6,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Dxstroo
Fenrir
12,556
2,626
395
4,814
14,350
5,479
877
3,240
11,110
0
49,265
W
9,963
2,768
0
5,917
13,248
10,812
1,024
1,083
12,165
0
56,507
W
7,769
1,474
1,166
2,526
8,596
2,815
900
2,062
6,534
34,001
0
W
Skadi
TheSahori
Skadi
11,717
5,476
771
2,393
9,642
2,472
848
2,357
7,285
0
32,271
L
5,247
1,511
0
741
14,118
6,044
56
2,701
11,417
13,154
0
L
3,959
1,504
0
820
12,182
7,969
441
1,908
10,274
0
30,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,825
Gold Earned
32,811
166
Minions Killed
143
0
Camps Cleared
0
842,449
Distance Traveled
785,376
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,671
745
65
4
0
331,608
0
W
Tyr
12,682
746
77
5
0
336,233
4
W
Ra
11,875
699
56
3
0
265,341
4
W
Skadi
11,268
663
33
2
0
240,875
4
L
Sol
9,021
531
11
1
0
217,178
3
L
Neith
11,119
654
67
4
0
236,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role