Player Matchup

Da Ji
Da Ji
BuckADuck8
Da Ji
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,426 Elo+
Party 1
Terra
Terra
BulkierLeech42
Terra
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,355 Elo+
Party 1
Loki
Loki
xMurdax74xMacx
Loki
Level 87
God Stats
4W - 6L
1,340 SR
Queue Stats
86W - 107L
1,358 Elo+
Solo
Team Averages
Level 58
1,447 SR
1,379 Elo+

VS

Team Averages
Level 78
1,437 SR
1,329 Elo+
Hercules
Hercules
 
Hercules
Level 89
God Stats
7W - 8L
1,500 SR
Queue Stats
114W - 127L
1,259 Elo+
Solo
Heimdallr
Heimdallr
KnappX77
Heimdallr
Level 88
God Stats
19W - 25L
1,468 SR
Queue Stats
130W - 156L
1,377 Elo+
Solo
Agni
Agni
Wytewizzard
Agni
Level 57
God Stats
7W - 5L
1,342 SR
Queue Stats
114W - 119L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
14
3 / 10 / 8
13,298
578
16,206
24,965
9,579
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
2 / 8 / 7
13,174
573
7,787
30,960
13,187
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
8 / 3 / 3
15,181
660
10,224
13,395
5,423
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
3 / 3 / 11
13,987
608
6,210
13,961
20,003
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Heimdallr
KnappX77
Heimdallr
16
7 / 6 / 8
15,248
663
19,679
15,729
6,325
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
11 / 4 / 7
16,202
704
28,358
14,812
4,168
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
47
13
Kills
21
21
Deaths
13
18
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
3
11
2.83
L
Da Ji
3
10
8
0.7
L
2
8
7
0.69
W
Heimdallr
KnappX77
Heimdallr
7
6
8
1.83
W
11
4
7
3.63
L
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,217
Damage
54,247
69,320
Taken
44,502
28,189
Mitigated
30,496
16,136
Healing
16,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,210
581
1,040
5,887
13,961
20,003
381
2,419
11,542
0
27,689
L
Da Ji
16,206
1,465
807
1,392
24,965
9,579
346
11,556
13,409
0
53,057
L
7,787
1,265
2,969
9,987
30,960
13,187
925
11,706
19,254
37,502
0
W
Heimdallr
KnappX77
Heimdallr
19,679
10,602
695
3,364
15,729
6,325
2,012
3,324
12,405
0
72,833
W
28,358
1,779
0
5,872
14,812
4,168
469
2,076
12,736
98,298
0
L
10,224
4,559
0
981
13,395
5,423
853
5,136
8,259
0
39,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,653
Gold Earned
45,437
180
Minions Killed
273
0
Camps Cleared
0
1,197,051
Distance Traveled
1,112,517
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
13,987
608
38
2
0
337,970
7
L
Da Ji
13,298
578
72
3
0
394,751
1
L
Terra
13,174
573
51
2
0
423,678
2
W
Heimdallr
15,248
663
105
5
0
369,353
1
W
Agni
16,202
704
130
6
0
405,194
6
L
Loki
15,181
660
57
2
0
378,622
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role