Player Matchup

Hercules
Hercules
GrandDaddyQuinn
Hercules
Level 113
God Stats
1W - 2L
1,313 SR
Queue Stats
84W - 92L
1,407 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
IBADxSIN1st3Rx
Ah Muzen Cab
Level 37
God Stats
2W - 1L
1,539 SR
Queue Stats
6W - 5L
1,345 Elo+
Party 2
Merlin
Merlin
PacoSchpazz
Merlin
Level 127
God Stats
3W - 0L
1,483 SR
Queue Stats
16W - 17L
1,333 Elo+
Solo
Team Averages
Level 92
1,445 SR
1,362 Elo+

VS

Team Averages
Level 82
1,492 SR
1,282 Elo+
Sol
Sol
Dark Flash JP63
Sol
Level 85
God Stats
1W - 1L
1,754 SR
Queue Stats
32W - 27L
1,344 Elo+
Solo
Sobek
Sobek
Righ7eousX
Sobek
Level 123
God Stats
1W - 1L
1,329 SR
Queue Stats
94W - 96L
1,265 Elo+
Party 1
Hun Batz
Hun Batz
StoneyPlatypuss
Hun Batz
Level 39
God Stats
2W - 6L
1,393 SR
Queue Stats
170W - 194L
1,236 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
3 / 5 / 7
10,811
636
8,846
13,881
12,309
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Muzen Cab
IBADxSIN1st3Rx
Ah Muzen Cab
14
8 / 8 / 4
12,695
747
12,503
14,312
4,575
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
13
4 / 1 / 10
11,685
687
13,586
7,234
2,343
Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 7
11,372
669
10,838
16,039
5,656
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sobek
12
6 / 5 / 4
11,940
702
8,200
16,223
16,581
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hun Batz
11
3 / 6 / 8
10,723
631
8,159
13,678
8,003
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
33
15
Kills
14
14
Deaths
16
21
Assists
19
Player
Kills
Deaths
Assists
KDA
L
5
5
7
1.7
W
Hercules
3
5
7
1.3
W
Ah Muzen Cab
IBADxSIN1st3Rx
Ah Muzen Cab
8
8
4
1.25
W
Merlin
4
1
10
9
L
Sobek
6
5
4
1.6
L
Hun Batz
3
6
8
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,935
Damage
27,197
35,427
Taken
45,940
19,227
Mitigated
30,240
8,466
Healing
12,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,838
2,531
191
6,276
16,039
5,656
1,536
3,047
12,992
53,902
0
W
Hercules
8,846
2,466
0
3,164
13,881
12,309
1,115
6,746
7,135
0
30,882
W
Ah Muzen Cab
IBADxSIN1st3Rx
Ah Muzen Cab
12,503
5,633
262
3,743
14,312
4,575
465
8,507
5,805
0
34,494
W
Merlin
13,586
583
260
1,037
7,234
2,343
999
3,856
3,378
43,915
0
L
Sobek
8,200
154
712
3,896
16,223
16,581
0
6,042
10,181
19,610
0
L
Hun Batz
8,159
2,904
638
985
13,678
8,003
0
4,845
8,833
0
34,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,191
Gold Earned
34,035
159
Minions Killed
162
0
Camps Cleared
0
905,565
Distance Traveled
927,963
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,372
669
84
5
0
257,015
1
W
Hercules
10,811
636
33
2
0
306,416
3
W
Ah Muzen Cab
12,695
747
49
3
0
276,844
1
W
Merlin
11,685
687
77
5
0
322,305
9
L
Sobek
11,940
702
22
1
0
357,452
1
L
Hun Batz
10,723
631
56
3
0
313,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role