Player Matchup

Horus
Horus
 
Horus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,732 Elo+
Solo
Thor
Thor
 
Thor
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
 
Nu Wa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
VitalBite
Jormungandr
Level 148
God Stats
3W - 2L
1,476 SR
Queue Stats
61W - 67L
1,441 Elo+
Solo
Team Averages
Level 111
1,494 SR
1,543 Elo+

VS

Team Averages
Level 127
1,547 SR
1,501 Elo+
Osiris
Osiris
 
Osiris
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Gvargis
Merlin
Level 160
God Stats
1W - 1L
1,688 SR
Queue Stats
5W - 3L
1,506 Elo+
Party 1
Hun Batz
Hun Batz
Sn0Bi
Hun Batz
Level 57
God Stats
2W - 1L
1,500 SR
Queue Stats
71W - 64L
1,500 Elo+
Solo
Ares
Ares
Soliero
Ares
Level 134
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 16L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
1 / 8 / 5
9,274
662
3,575
20,381
15,008
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thor
 
Thor
16
6 / 7 / 2
10,830
774
8,546
15,582
5,440
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
 
Nu Wa
16
1 / 7 / 9
9,857
704
11,963
11,556
3,425
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
VitalBite
Jormungandr
18
7 / 4 / 4
11,261
804
14,189
20,423
17,037
Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
17
8 / 6 / 8
11,895
850
13,237
17,159
11,757
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
Gvargis
Merlin
18
8 / 3 / 14
12,874
920
22,020
12,583
4,860
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hun Batz
Sn0Bi
Hun Batz
15
4 / 4 / 11
10,767
769
13,495
12,352
5,172
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ares
Soliero
Ares
17
6 / 2 / 11
11,735
838
11,896
14,654
14,586
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
70
15
Kills
26
26
Deaths
15
20
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
8
5
0.44
L
Thor
 
Thor
6
7
2
1
L
Nu Wa
 
Nu Wa
1
7
9
0.79
W
Osiris
 
Osiris
8
6
8
2
W
Merlin
Gvargis
Merlin
8
3
14
5
W
Hun Batz
Sn0Bi
Hun Batz
4
4
11
2.38
W
Ares
Soliero
Ares
6
2
11
5.75
L
Jormungandr
VitalBite
Jormungandr
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,273
Damage
60,648
67,942
Taken
56,748
40,910
Mitigated
36,375
3,310
Healing
12,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,575
1,231
308
1,392
20,381
15,008
132
8,348
12,033
0
20,769
L
Thor
 
Thor
8,546
1,986
0
420
15,582
5,440
0
7,658
7,924
0
24,027
L
Nu Wa
 
Nu Wa
11,963
2,606
0
0
11,556
3,425
241
6,875
4,681
33,211
0
W
Osiris
 
Osiris
13,237
6,144
1,659
4,678
17,159
11,757
1,515
6,722
10,437
0
34,407
W
Merlin
Gvargis
Merlin
22,020
956
0
2,510
12,583
4,860
702
6,806
5,777
68,536
0
W
Hun Batz
Sn0Bi
Hun Batz
13,495
5,670
0
2,867
12,352
5,172
2,088
7,457
4,895
0
22,793
W
Ares
Soliero
Ares
11,896
367
0
750
14,654
14,586
319
5,607
9,047
35,994
0
L
Jormungandr
VitalBite
Jormungandr
14,189
1,980
0
1,190
20,423
17,037
68
11,473
8,950
38,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,222
Gold Earned
47,271
152
Minions Killed
206
8
Camps Cleared
11
792,643
Distance Traveled
1,082,478
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,274
662
33
2
0
199,895
2
L
Thor
10,830
774
26
2
4
199,413
1
L
Nu Wa
9,857
704
43
3
2
177,893
1
W
Osiris
11,895
850
45
3
4
235,959
0
W
Merlin
12,874
920
98
7
4
271,626
0
W
Hun Batz
10,767
769
26
2
1
267,843
1
W
Ares
11,735
838
37
3
2
307,050
5
L
Jormungandr
11,261
804
50
4
2
215,442
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role