Player Matchup

Da Ji
Da Ji
Gold III
Disasterpiece562
Da Ji
Gold III
Level 150
God Stats
1W - 6L
1,366 SR
Queue Stats
71W - 86L
1,435 MMR
Solo
Sobek
Sobek
Silver IV
ISSAxKilla
Sobek
Silver IV
Level 88
God Stats
2W - 1L
1,641 SR
Queue Stats
3W - 1L
1,426 MMR
Solo
Chang'e
Chang'e
Gold IV
richiOoff
Chang'e
Gold IV
Level 67
God Stats
38W - 26L
1,500 SR
Queue Stats
298W - 322L
1,425 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 102
1,502 SR
1,429 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 68
1,500 SR
1,418 MMR
Odin
Odin
Bronze III
Dragonslayar722
Odin
Bronze III
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,380 MMR
Party 1
Awilix
Awilix
Bronze III
FriskierFilly36
Awilix
Bronze III
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,423 MMR
Party 1
Kukulkan
Kukulkan
Silver II
eserockerocaldos
Kukulkan
Silver II
Level 84
God Stats
1W - 3L
1,500 SR
Queue Stats
47W - 45L
1,452 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
17 / 6 / 4
13,792
862
19,862
14,307
8,780
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sobek
12
1 / 7 / 17
11,386
712
6,601
18,886
16,512
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
richiOoff
Chang'e
14
6 / 5 / 11
12,365
773
11,395
11,364
4,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
HeimdallrHe BoBacchusHelZeus

VS

Bans
AphroditeKumbhakarnaSkadiChaacPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 8 / 4
12,127
758
8,908
16,827
9,426
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
6 / 6 / 8
12,118
757
9,054
14,238
3,877
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
4 / 10 / 7
10,961
685
11,930
14,469
4,404
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
37
24
Kills
18
18
Deaths
24
32
Assists
19
Player
Kills
Deaths
Assists
KDA
W
17
6
4
3.17
L
8
8
4
1.25
L
6
6
8
1.67
W
Sobek
1
7
17
1.36
L
4
10
7
0.75
W
Chang'e
richiOoff
Chang'e
6
5
11
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,858
Damage
29,892
44,557
Taken
45,534
29,430
Mitigated
17,707
12,791
Healing
7,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,862
6,397
0
0
14,307
8,780
1,203
4,799
9,508
0
39,504
L
8,908
4,840
696
2,912
16,827
9,426
175
6,111
10,716
0
22,500
L
9,054
4,648
250
2,719
14,238
3,877
0
5,346
8,892
0
41,342
W
Sobek
6,601
632
135
2,551
18,886
16,512
185
3,752
15,134
22,744
0
L
11,930
1,819
0
1,218
14,469
4,404
0
6,579
7,890
42,627
0
W
Chang'e
richiOoff
Chang'e
11,395
570
4,693
5,412
11,364
4,138
911
3,427
7,937
48,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,543
Gold Earned
35,206
115
Minions Killed
165
0
Camps Cleared
0
854,117
Distance Traveled
815,090
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
13,792
862
30
2
0
283,092
7
L
Odin
12,127
758
29
2
0
279,552
0
L
Awilix
12,118
757
55
3
0
322,014
1
W
Sobek
11,386
712
22
1
0
292,767
1
L
Kukulkan
10,961
685
81
5
0
213,524
1
W
Chang'e
12,365
773
63
4
0
278,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role