Player Matchup

Pele
Pele
 
Pele
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Dansh1
Xing Tian
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,407 Elo+
Party 1
Hel
Hel
Jermofoot
Hel
Level 151
God Stats
3W - 4L
1,500 SR
Queue Stats
273W - 247L
1,444 Elo+
Solo
Ne Zha
Ne Zha
JimmyLinares
Ne Zha
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,578 Elo+
Party 1
Kuzenbo
Kuzenbo
kaiok
Kuzenbo
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 130L
1,461 Elo+
Party 1
Team Averages
Level 140
1,500 SR
1,478 Elo+

VS

Team Averages
Level 104
1,500 SR
1,467 Elo+
Khepri
Khepri
Dei Vocationem
Khepri
Level 109
God Stats
9W - 2L
1,500 SR
Queue Stats
119W - 106L
1,425 Elo+
Solo
Ravana
Ravana
Khronic Kraze
Ravana
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,458 Elo+
Party 2
Chang'e
Chang'e
KingClint
Chang'e
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 21L
1,500 Elo+
Solo
Vulcan
Vulcan
The Grim Arcane
Vulcan
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 66L
1,495 Elo+
Party 2
Sun Wukong
Sun Wukong
killgill2
Sun Wukong
Level 152
God Stats
5W - 3L
1,500 SR
Queue Stats
202W - 208L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
6 / 7 / 4
8,998
818
8,510
15,921
6,538
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Xing Tian
Dansh1
Xing Tian
14
0 / 7 / 7
7,626
693
3,985
17,673
19,403
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 4 / 8
7,783
708
8,789
12,648
5,584
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ne Zha
14
2 / 5 / 7
7,666
697
8,119
14,429
6,052
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kuzenbo
kaiok
Kuzenbo
13
2 / 6 / 8
8,528
775
8,082
15,851
10,198
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 22
9,305
846
10,782
11,187
11,895
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
6 / 2 / 16
9,135
830
6,336
7,584
3,872
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
KingClint
Chang'e
15
4 / 3 / 21
9,369
852
13,673
12,080
4,753
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
9 / 1 / 18
10,436
949
24,490
7,037
3,690
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
killgill2
Sun Wukong
16
7 / 2 / 18
9,713
883
12,886
15,326
18,970
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
124
11
Kills
29
29
Deaths
11
34
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
6
7
4
1.14
L
Xing Tian
Dansh1
Xing Tian
0
7
7
0.5
W
3
3
22
4.67
L
1
4
8
1.25
L
Ne Zha
2
5
7
1.1
W
6
2
16
7
W
Chang'e
KingClint
Chang'e
4
3
21
4.83
W
9
1
18
18
L
Kuzenbo
kaiok
Kuzenbo
2
6
8
1
W
Sun Wukong
killgill2
Sun Wukong
7
2
18
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,485
Damage
68,167
76,522
Taken
53,214
47,775
Mitigated
43,180
32,211
Healing
28,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
8,510
2,684
1,177
2,123
15,921
6,538
126
12,014
3,907
0
18,150
L
Xing Tian
Dansh1
Xing Tian
3,985
253
0
230
17,673
19,403
193
9,377
8,296
13,831
0
W
10,782
367
2,549
1,715
11,187
11,895
267
3,905
7,282
21,911
0
L
8,789
1,777
16,858
6,592
12,648
5,584
368
7,587
5,061
19,777
0
L
Ne Zha
8,119
2,127
774
2,389
14,429
6,052
372
9,165
5,264
0
17,825
W
6,336
2,408
1,253
1,454
7,584
3,872
1,177
2,518
5,066
0
7,749
W
Chang'e
KingClint
Chang'e
13,673
2,010
9,013
4,991
12,080
4,753
1,352
4,833
7,247
27,379
0
W
24,490
5,387
1,020
735
7,037
3,690
1,634
2,696
4,341
51,409
0
L
Kuzenbo
kaiok
Kuzenbo
8,082
2,206
128
1,940
15,851
10,198
570
11,040
4,811
14,146
0
W
Sun Wukong
killgill2
Sun Wukong
12,886
3,743
480
5,424
15,326
18,970
502
6,904
8,422
298
24,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,601
Gold Earned
47,958
85
Minions Killed
130
0
Camps Cleared
0
853,974
Distance Traveled
964,127
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,998
818
18
2
0
164,003
0
L
Xing Tian
7,626
693
14
1
0
167,062
0
W
Khepri
9,305
846
23
2
0
191,989
0
L
Hel
7,783
708
28
3
0
180,046
0
L
Ne Zha
7,666
697
14
1
0
194,265
0
W
Ravana
9,135
830
8
1
0
187,610
0
W
Chang'e
9,369
852
31
3
0
170,408
0
W
Vulcan
10,436
949
45
4
0
207,319
1
L
Kuzenbo
8,528
775
11
1
0
148,598
0
W
Sun Wukong
9,713
883
23
2
0
206,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role