Player Matchup

Anhur
Anhur
Bronze III
SICCMAURI23
Anhur
Bronze III
Level 63
God Stats
1W - 2L
1,194 SR
Queue Stats
2W - 7L
551 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 63
1,194 SR
551 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 48
1,408 SR
538 MMR
Arachne
Arachne
Bronze III
FTW_SOCKZ
Arachne
Bronze III
Level 48
God Stats
1W - 4L
1,408 SR
Queue Stats
1W - 6L
538 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 0
9,718
810
7,006
7,103
2,601
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bans
BakasuraNeithKaliMedusaHeimdallr

VS

Bans
AphroditeAh Muzen CabAnubisSkadiOlorun
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FTW_SOCKZ
Arachne
10
1 / 5 / 0
7,726
644
6,162
11,414
2,435
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
5
Kills
1
1
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Arachne
FTW_SOCKZ
Arachne
1
5
0
0.2
W
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,006
Damage
6,162
7,103
Taken
11,414
2,601
Mitigated
2,435
1,976
Healing
3,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
FTW_SOCKZ
Arachne
6,162
5,179
0
3,748
11,414
2,435
0
0
11,414
0
22,231
W
7,006
2,202
0
1,976
7,103
2,601
2,131
0
7,103
0
45,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,718
Gold Earned
7,726
105
Minions Killed
32
0
Camps Cleared
0
191,728
Distance Traveled
245,501
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,726
644
32
3
0
245,501
1
W
Anhur
9,718
810
105
9
0
191,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role