Player Matchup

Fenrir
Fenrir
Bronze III
The Harnik
Fenrir
Bronze III
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,500 MMR
Party 1
Jormungandr
Jormungandr
Silver IV
iDs Dybala
Jormungandr
Silver IV
Level 82
God Stats
6W - 9L
1,513 SR
Queue Stats
78W - 66L
1,253 MMR
Party 1
Vulcan
Vulcan
Silver IV
warriorspace47
Vulcan
Silver IV
Level 109
God Stats
0W - 2L
1,285 SR
Queue Stats
12W - 10L
1,315 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 105
1,432 SR
1,356 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 70
1,536 SR
1,322 MMR
Artemis
Artemis
Silver II
LethalDoze956
Artemis
Silver II
Level 48
God Stats
39W - 29L
1,504 SR
Queue Stats
84W - 96L
1,246 MMR
Solo
Merlin
Merlin
Silver I
RagePex
Merlin
Silver I
Level 57
God Stats
5W - 5L
1,605 SR
Queue Stats
17W - 24L
1,347 MMR
Solo
Chaac
Chaac
Silver I
bR CuBaNiTo bS
Chaac
Silver I
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 17L
1,374 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
The Harnik
Fenrir
12
4 / 7 / 5
12,294
615
6,063
15,419
6,166
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
iDs Dybala
Jormungandr
13
1 / 4 / 8
11,931
597
11,837
19,072
28,023
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
4 / 2 / 3
12,973
649
18,814
10,861
4,678
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
OdinKukulkanThorHeimdallrYemoja

VS

Bans
KumbhakarnaRatatoskrKing ArthurUllrXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
14
6 / 3 / 3
12,799
640
13,372
14,711
4,601
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
RagePex
Merlin
14
2 / 3 / 6
12,585
629
12,298
11,027
3,297
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 3 / 7
13,582
679
12,573
19,432
22,539
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
29
9
Kills
13
13
Deaths
9
16
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Artemis
6
3
3
2.5
W
Merlin
RagePex
Merlin
2
3
6
1.67
L
Fenrir
The Harnik
Fenrir
4
7
5
0.93
W
5
3
7
2.83
L
Jormungandr
iDs Dybala
Jormungandr
1
4
8
1.25
L
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,714
Damage
38,243
45,352
Taken
45,170
38,867
Mitigated
30,437
5,653
Healing
16,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
13,372
7,861
756
4,892
14,711
4,601
856
10,348
4,363
0
50,733
W
Merlin
RagePex
Merlin
12,298
344
142
1,712
11,027
3,297
315
8,338
2,689
61,330
0
L
Fenrir
The Harnik
Fenrir
6,063
984
0
1,822
15,419
6,166
0
3,134
12,285
0
46,145
W
12,573
2,104
0
8,855
19,432
22,539
743
12,276
7,156
714
63,933
L
Jormungandr
iDs Dybala
Jormungandr
11,837
2,823
330
3,501
19,072
28,023
0
4,408
14,664
44,237
0
L
18,814
8,627
0
0
10,861
4,678
0
5,477
5,384
78,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,198
Gold Earned
38,966
252
Minions Killed
260
0
Camps Cleared
0
1,073,429
Distance Traveled
1,061,612
24
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,799
640
74
4
0
341,436
5
W
Merlin
12,585
629
103
5
0
351,206
7
L
Fenrir
12,294
615
50
3
0
381,953
3
W
Chaac
13,582
679
83
4
0
368,970
3
L
Jormungandr
11,931
597
55
3
0
325,423
8
L
Vulcan
12,973
649
147
7
0
366,053
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role