Player Matchup

Janus
Janus
HighbredWizard
Janus
Level 24
God Stats
10W - 15L
1,523 SR
Queue Stats
108W - 98L
1,346 Elo+
Solo
Osiris
Osiris
Liquid Icrogen
Osiris
Level 26
God Stats
3W - 7L
1,500 SR
Queue Stats
163W - 156L
1,353 Elo+
Solo
Thanatos
Thanatos
Neopolitan7243
Thanatos
Level 27
God Stats
5W - 12L
1,500 SR
Queue Stats
35W - 50L
1,173 Elo+
Solo
Team Averages
Level 26
1,508 SR
1,291 Elo+

VS

Team Averages
Level 52
1,500 SR
1,395 Elo+
Merlin
Merlin
 
Merlin
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
sapglock
Hachiman
Level 53
God Stats
3W - 0L
1,500 SR
Queue Stats
32W - 24L
1,185 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 12 / 0
10,904
779
12,493
13,643
3,697
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
1 / 7 / 1
7,715
551
3,670
11,970
5,506
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Thanatos
8
0 / 6 / 4
8,299
593
2,786
8,201
2,481
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
13 / 4 / 7
11,204
800
14,036
11,754
3,690
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Nemesis
 
Nemesis
12
7 / 1 / 7
10,519
751
5,766
8,392
2,451
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Hachiman
sapglock
Hachiman
12
5 / 2 / 9
10,501
750
8,649
9,553
2,715
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
6
Kills
25
25
Deaths
7
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
13
4
7
4.13
W
Nemesis
 
Nemesis
7
1
7
10.5
L
5
12
0
0.42
L
1
7
1
0.21
L
Thanatos
0
6
4
0.33
W
Hachiman
sapglock
Hachiman
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,949
Damage
28,451
33,814
Taken
29,699
11,684
Mitigated
8,856
4,558
Healing
9,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
14,036
948
171
3,067
11,754
3,690
457
4,456
7,298
27,924
0
W
Nemesis
 
Nemesis
5,766
1,979
716
2,864
8,392
2,451
917
3,951
4,441
0
17,334
L
12,493
1,001
537
612
13,643
3,697
0
4,683
8,960
39,390
0
L
3,670
1,328
246
848
11,970
5,506
0
6,332
5,638
0
12,260
L
Thanatos
2,786
912
0
2,315
8,201
2,481
0
3,049
5,152
0
10,703
W
Hachiman
sapglock
Hachiman
8,649
4,662
0
2,581
9,553
2,715
1,696
4,142
5,411
0
50,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,918
Gold Earned
32,224
93
Minions Killed
134
0
Camps Cleared
0
649,113
Distance Traveled
748,009
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,204
800
29
2
0
247,459
2
W
Nemesis
10,519
751
28
2
0
249,446
2
L
Janus
10,904
779
51
4
0
222,299
0
L
Osiris
7,715
551
18
1
0
220,338
0
L
Thanatos
8,299
593
24
2
0
206,476
5
W
Hachiman
10,501
750
77
6
0
251,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role