Player Matchup

Fafnir
Fafnir
ElGamerProYoni
Fafnir
Level 80
God Stats
1W - 2L
1,295 SR
Queue Stats
84W - 77L
1,553 Elo+
Solo
Vulcan
Vulcan
GCrimsonJungleV
Vulcan
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 23L
1,651 Elo+
Party 2
Thor
Thor
lilboynyc
Thor
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 21L
1,516 Elo+
Party 2
Team Averages
Level 87
1,432 SR
1,574 Elo+

VS

Team Averages
Level 108
1,427 SR
1,545 Elo+
Chaac
Chaac
Godskie007
Chaac
Level 107
God Stats
6W - 3L
1,266 SR
Queue Stats
64W - 62L
1,557 Elo+
Party 1
Hel
Hel
Hulkskie007
Hel
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 65L
1,512 Elo+
Party 1
Heimdallr
Heimdallr
Souless Gingy
Heimdallr
Level 88
God Stats
25W - 18L
1,516 SR
Queue Stats
93W - 85L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 1
8,618
663
4,830
14,013
12,058
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 4 / 1
7,517
578
6,824
9,060
2,604
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
11
2 / 5 / 0
8,634
664
8,416
10,284
3,160
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
2 / 0 / 9
9,173
706
6,201
13,105
11,972
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
3 / 2 / 9
9,454
727
6,885
9,771
3,736
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Souless Gingy
Heimdallr
11
8 / 1 / 2
10,004
770
11,999
10,442
4,127
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
3
Kills
13
14
Deaths
3
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
0
4
1
0.13
W
Chaac
2
0
9
6.5
W
3
2
9
3.75
W
Heimdallr
Souless Gingy
Heimdallr
8
1
2
9
L
Thor
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,070
Damage
25,085
33,357
Taken
33,318
17,822
Mitigated
19,835
2,839
Healing
20,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,830
2,095
0
2,456
14,013
12,058
10
4,508
9,505
16,369
0
L
6,824
2,299
0
158
9,060
2,604
0
1,440
7,618
23,731
0
W
Chaac
6,201
1,289
0
6,726
13,105
11,972
870
4,601
8,504
0
27,668
W
6,885
885
6,915
4,519
9,771
3,736
352
3,421
6,350
31,018
0
W
Heimdallr
Souless Gingy
Heimdallr
11,999
4,526
0
2,231
10,442
4,127
1,902
3,694
6,748
0
38,907
L
Thor
8,416
1,070
0
225
10,284
3,160
0
982
9,302
0
29,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,769
Gold Earned
28,631
107
Minions Killed
160
0
Camps Cleared
0
735,527
Distance Traveled
712,336
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,618
663
29
2
0
274,553
0
L
Vulcan
7,517
578
34
3
0
240,704
0
W
Chaac
9,173
706
40
3
0
257,631
0
W
Hel
9,454
727
64
5
0
222,716
3
W
Heimdallr
10,004
770
56
4
0
231,989
1
L
Thor
8,634
664
44
3
0
220,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role