Player Matchup

Horus
Horus
 
Horus
Level 29
God Stats
0W - 3L
1,232 SR
Queue Stats
41W - 104L
1,265 Elo+
Party 2
Hel
Hel
 
Hel
Level 79
God Stats
2W - 9L
1,732 SR
Queue Stats
35W - 85L
1,258 Elo+
Party 2
Fenrir
Fenrir
A1SinceDay1
Fenrir
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 85L
1,281 Elo+
Party 2
Team Averages
Level 46
1,488 SR
1,268 Elo+

VS

Team Averages
Level 31
1,552 SR
1,298 Elo+
Nemesis
Nemesis
 
Nemesis
Level 17
God Stats
4W - 2L
1,128 SR
Queue Stats
21W - 24L
1,286 Elo+
Solo
Raijin
Raijin
Juicstice
Raijin
Level 59
God Stats
10W - 14L
1,737 SR
Queue Stats
69W - 89L
1,365 Elo+
Party 1
Sobek
Sobek
Muckrayker
Sobek
Level 16
God Stats
10W - 8L
1,790 SR
Queue Stats
109W - 133L
1,242 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
1 / 10 / 3
9,093
535
3,631
17,487
6,151
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
 
Hel
11
1 / 4 / 2
9,321
548
7,119
13,537
4,197
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
12
5 / 7 / 2
10,817
636
14,103
16,066
9,467
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
8 / 3 / 10
12,272
722
15,467
14,077
4,552
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Raijin
Juicstice
Raijin
15
12 / 2 / 5
12,644
744
17,351
9,272
3,343
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
12
1 / 2 / 9
10,118
595
4,937
11,582
13,071
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
7
Kills
21
21
Deaths
7
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
10
3
0.25
L
Hel
 
Hel
1
4
2
0.5
W
Nemesis
 
Nemesis
8
3
10
4.33
L
Fenrir
5
7
2
0.86
W
Raijin
Juicstice
Raijin
12
2
5
7.25
W
Sobek
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,853
Damage
37,755
47,090
Taken
34,931
19,815
Mitigated
20,966
12,682
Healing
9,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,631
1,932
462
729
17,487
6,151
0
7,720
9,767
0
13,662
L
Hel
 
Hel
7,119
876
3,978
4,466
13,537
4,197
0
7,858
5,679
36,503
0
W
Nemesis
 
Nemesis
15,467
7,670
0
4,127
14,077
4,552
119
1,976
12,101
0
42,360
L
Fenrir
14,103
4,217
383
2,664
16,066
9,467
0
6,726
9,340
0
29,514
W
Raijin
Juicstice
Raijin
17,351
2,242
0
3,023
9,272
3,343
716
1,826
7,446
62,611
0
W
Sobek
4,937
507
147
1,826
11,582
13,071
54
3,476
8,106
20,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,231
Gold Earned
35,034
118
Minions Killed
174
0
Camps Cleared
0
836,533
Distance Traveled
844,641
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,093
535
23
1
0
255,913
0
L
Hel
9,321
548
53
3
0
288,480
0
W
Nemesis
12,272
722
48
3
0
263,282
6
L
Fenrir
10,817
636
42
2
0
292,140
1
W
Raijin
12,644
744
90
5
0
287,785
2
W
Sobek
10,118
595
36
2
0
293,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role