Player Matchup

Ares
Ares
Platinum IV
TTSxWerewolf
Ares
Platinum IV
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 122L
1,699 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 147
1,500 SR
1,699 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 138
1,500 SR
1,696 MMR
Nu Wa
Nu Wa
Gold I
F1N4L BL4Z1K3N
Nu Wa
Gold I
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,696 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
8,407
701
6,372
17,365
8,419
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AnhurKaliUllrBakasuraSkadi

VS

Bans
CamazotzAh Muzen CabFreyaHeimdallrHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 1
10,451
871
10,732
8,927
4,786
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
2
3
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,372
Damage
10,732
17,365
Taken
8,927
8,419
Mitigated
4,786
5,879
Healing
4,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,732
4,494
0
4,575
8,927
4,786
2,567
6,384
2,543
65,575
0
L
6,372
248
0
5,879
17,365
8,419
0
10,788
6,577
54,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,407
Gold Earned
10,451
86
Minions Killed
124
0
Camps Cleared
0
244,441
Distance Traveled
194,563
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,451
871
124
10
0
194,563
1
L
Ares
8,407
701
86
7
0
244,441
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role