Player Matchup

Chaac
Chaac
Silver I
lnIist
Chaac
Silver I
Level 80
God Stats
37W - 21L
1,749 SR
Queue Stats
40W - 31L
1,462 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 80
1,749 SR
1,462 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 108
1,500 SR
1,462 MMR
Bakasura
Bakasura
Silver II
cobra405556677
Bakasura
Silver II
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 38L
1,462 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
lnIist
Chaac
18
3 / 1 / 0
14,426
801
9,589
19,919
22,350
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bans
HeimdallrHe BoSkadiPeleZeus

VS

Bans
KaliKukulkanUllrOdinHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
18
1 / 3 / 0
13,359
742
13,270
18,827
11,608
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bakasura
1
3
0
0.33
W
Chaac
lnIist
Chaac
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,589
Damage
13,270
19,919
Taken
18,827
22,350
Mitigated
11,608
9,198
Healing
6,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
13,270
9,078
0
6,003
18,827
11,608
1,433
1,517
17,310
0
80,983
W
Chaac
lnIist
Chaac
9,589
2,666
0
9,198
19,919
22,350
3,117
4
17,042
1,482
100,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,426
Gold Earned
13,359
205
Minions Killed
173
0
Camps Cleared
0
339,054
Distance Traveled
404,489
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
13,359
742
173
10
0
404,489
3
W
Chaac
14,426
801
205
11
0
339,054
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role