Player Matchup

Mercury
Mercury
Silver I
Soulcatcher007
Mercury
Silver I
Level 129
God Stats
13W - 10L
1,962 SR
Queue Stats
249W - 227L
1,539 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,962 SR
1,539 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 140
1,705 SR
1,500 MMR
Hel
Hel
Bronze III
IKotya
Hel
Bronze III
Level 140
God Stats
0W - 1L
1,705 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 0 / 0
17,859
776
15,975
21,729
15,784
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
UllrHeimdallrSetSkadiFreya

VS

Bans
BakasuraHe BoCamazotzAh Muzen CabErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
IKotya
Hel
20
0 / 3 / 0
16,390
713
13,411
20,410
19,645
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hel
IKotya
Hel
0
3
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,975
Damage
13,411
21,729
Taken
20,410
15,784
Mitigated
19,645
3,980
Healing
13,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
IKotya
Hel
13,411
640
0
13,730
20,410
19,645
345
217
20,193
135,482
0
W
15,975
9,184
0
3,980
21,729
15,784
1,215
13,479
8,250
208
151,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,859
Gold Earned
16,390
274
Minions Killed
274
0
Camps Cleared
0
518,923
Distance Traveled
469,876
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
16,390
713
274
12
0
469,876
4
W
Mercury
17,859
776
274
12
0
518,923
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role