Player Matchup

Ne Zha
Ne Zha
Platinum I
GentlemanFrHire
Ne Zha
Platinum I
Level 158
God Stats
3W - 9L
1,226 SR
Queue Stats
77W - 118L
1,898 MMR
Solo
Ravana
Ravana
Gold III
Wasabi
Ravana
Gold III
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,830 MMR
Solo
Vulcan
Vulcan
Platinum IV
metaloasis
Vulcan
Platinum IV
Level 125
God Stats
4W - 2L
1,529 SR
Queue Stats
8W - 6L
1,883 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 146
1,419 SR
1,870 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 112
1,608 SR
1,716 MMR
Bastet
Bastet
Silver II
Evºlution
Bastet
Silver II
Level 127
God Stats
0W - 1L
1,823 SR
Queue Stats
18W - 13L
1,610 MMR
Party 1
Tyr
Tyr
Gold V
MaybElite
Tyr
Gold V
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
1,843 MMR
Party 1
Zhong Kui
Zhong Kui
Silver II
Stiickii
Zhong Kui
Silver II
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,695 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 13
14,052
639
15,400
23,352
14,150
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ravana
Wasabi
Ravana
15
10 / 9 / 8
15,659
712
18,069
18,460
7,328
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Vulcan
metaloasis
Vulcan
17
9 / 4 / 11
16,075
731
26,170
14,575
6,522
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bans
YemojaHeimdallrPersephoneBacchusEset

VS

Bans
TerraAresHou YiKumbhakarnaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Evºlution
Bastet
16
12 / 4 / 3
16,021
728
20,030
23,118
17,295
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 8 / 11
13,672
621
12,772
21,318
22,840
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
Stiickii
Zhong Kui
14
3 / 9 / 7
13,504
614
11,968
24,938
13,024
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
38
21
Kills
17
17
Deaths
21
32
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bastet
Evºlution
Bastet
12
4
3
3.38
W
2
4
13
2.13
L
2
8
11
0.94
L
Zhong Kui
Stiickii
Zhong Kui
3
9
7
0.72
W
Ravana
Wasabi
Ravana
10
9
8
1.56
W
Vulcan
metaloasis
Vulcan
9
4
11
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,639
Damage
44,770
56,387
Taken
69,374
28,000
Mitigated
53,159
15,879
Healing
16,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Evºlution
Bastet
20,030
5,325
0
2,769
23,118
17,295
816
9,622
13,496
0
65,442
W
15,400
3,350
0
8,609
23,352
14,150
620
5,376
17,976
0
64,659
L
12,772
1,691
0
6,364
21,318
22,840
1,074
9,968
11,350
0
38,757
L
Zhong Kui
Stiickii
Zhong Kui
11,968
1,358
0
7,651
24,938
13,024
1,111
6,623
18,315
65,051
0
W
Ravana
Wasabi
Ravana
18,069
5,766
0
3,011
18,460
7,328
1,674
2,850
15,610
0
69,566
W
Vulcan
metaloasis
Vulcan
26,170
8,427
0
4,259
14,575
6,522
406
3,796
10,779
89,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,786
Gold Earned
43,197
303
Minions Killed
250
0
Camps Cleared
0
1,296,325
Distance Traveled
1,198,149
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
16,021
728
74
3
0
443,744
10
W
Ne Zha
14,052
639
94
4
0
446,577
1
L
Tyr
13,672
621
65
3
0
400,482
3
L
Zhong Kui
13,504
614
111
5
0
353,923
7
W
Ravana
15,659
712
74
3
0
422,445
9
W
Vulcan
16,075
731
135
6
0
427,303
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role