Player Matchup

Serqet
Serqet
Speaker vR
Serqet
Level 69
God Stats
17W - 11L
1,304 SR
Queue Stats
98W - 86L
1,521 Elo+
Party 1
Merlin
Merlin
The Guii
Merlin
Level 24
God Stats
8W - 6L
1,638 SR
Queue Stats
227W - 203L
1,226 Elo+
Party 1
Zeus
Zeus
officialfox02
Zeus
Level 67
God Stats
41W - 34L
1,342 SR
Queue Stats
230W - 226L
1,171 Elo+
Party 1
Team Averages
Level 53
1,428 SR
1,306 Elo+

VS

Team Averages
Level 34
1,497 SR
1,500 Elo+
Janus
Janus
EL_CRAIGO_96
Janus
Level 63
God Stats
2W - 10L
1,491 SR
Queue Stats
14W - 21L
1,500 Elo+
Party 2
Fenrir
Fenrir
RecklessJohnny6
Fenrir
Level 18
God Stats
15W - 17L
1,500 SR
Queue Stats
201W - 202L
1,500 Elo+
Solo
Anhur
Anhur
YaBoiMarvee
Anhur
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Speaker vR
Serqet
14
8 / 1 / 10
13,423
671
10,922
7,519
2,616
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
The Guii
Merlin
16
8 / 2 / 11
13,785
689
12,231
7,262
2,576
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

13
6 / 1 / 12
13,930
697
10,034
4,372
3,049
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 0
10,212
511
6,997
12,265
3,039
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 8 / 0
11,262
563
5,084
16,314
5,130
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
0 / 8 / 1
10,099
505
3,026
12,882
3,530
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
5
22
Kills
4
4
Deaths
22
33
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
4
8
0
0.5
W
Serqet
Speaker vR
Serqet
8
1
10
13
W
Merlin
The Guii
Merlin
8
2
11
6.75
L
0
8
1
0.06
W
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,187
Damage
15,107
19,153
Taken
41,461
8,241
Mitigated
11,699
2,904
Healing
2,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,997
78
0
0
12,265
3,039
187
7,435
4,467
49,521
0
L
5,084
744
425
2,027
16,314
5,130
635
7,636
8,600
0
15,128
W
Serqet
Speaker vR
Serqet
10,922
1,199
0
381
7,519
2,616
1,013
2,843
4,676
0
34,087
W
Merlin
The Guii
Merlin
12,231
855
585
585
7,262
2,576
799
2,623
4,639
93,431
0
L
3,026
262
0
40
12,882
3,530
74
7,346
5,394
341
21,639
W
10,034
685
930
423
4,372
3,049
507
1,573
2,799
26,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,138
Gold Earned
31,573
247
Minions Killed
152
0
Camps Cleared
0
1,030,361
Distance Traveled
925,432
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,212
511
83
4
0
339,460
0
L
Fenrir
11,262
563
25
1
0
309,981
1
W
Serqet
13,423
671
43
2
0
390,415
2
W
Merlin
13,785
689
157
8
0
351,173
0
L
Anhur
10,099
505
44
2
0
275,991
2
W
Zeus
13,930
697
47
2
0
288,773
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role