Player Matchup

Sol
Sol
 
Sol
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 144L
943 Elo+
Party 1
Merlin
Merlin
CrazyDoctorMike
Merlin
Level 14
God Stats
1W - 14L
1,286 SR
Queue Stats
100W - 136L
847 Elo+
Party 1
Da Ji
Da Ji
lfbartolucci
Da Ji
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 50L
1,265 Elo+
Solo
Team Averages
Level 32
1,429 SR
1,018 Elo+

VS

Team Averages
Level 61
1,555 SR
1,356 Elo+
Cernunnos
Cernunnos
AndracoDragon
Cernunnos
Level 18
God Stats
18W - 10L
1,424 SR
Queue Stats
27W - 18L
1,218 Elo+
Solo
Sol
Sol
ShnazyShayla7
Sol
Level 104
God Stats
17W - 25L
1,500 SR
Queue Stats
155W - 163L
1,391 Elo+
Solo
Nox
Nox
matze_player1998
Nox
Level 61
God Stats
3W - 0L
1,740 SR
Queue Stats
8W - 5L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 12 / 3
8,086
578
1,529
14,503
3,741
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 5 / 2
8,042
574
5,572
10,091
2,842
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
8 / 10 / 0
11,185
799
9,530
15,021
4,929
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AndracoDragon
Cernunnos
14
17 / 4 / 7
12,486
892
12,265
11,147
4,931
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
6 / 0 / 16
10,830
774
10,173
4,893
1,228
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 4 / 12
10,224
730
5,769
8,015
2,479
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
62
8
Kills
27
27
Deaths
8
5
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
12
3
0.13
W
Cernunnos
AndracoDragon
Cernunnos
17
4
7
5.13
L
0
5
2
0.2
W
6
0
16
14
L
8
10
0
0.8
W
4
4
12
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,631
Damage
28,207
39,615
Taken
24,055
11,512
Mitigated
8,638
3,424
Healing
5,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,529
666
0
803
14,503
3,741
34
4,982
9,521
11,726
0
W
Cernunnos
AndracoDragon
Cernunnos
12,265
6,393
0
2,264
11,147
4,931
1,076
3,357
7,790
0
39,290
L
5,572
415
0
1,790
10,091
2,842
0
3,325
6,766
33,307
0
W
10,173
2,575
0
1,227
4,893
1,228
1,084
1,530
3,363
33,753
0
L
9,530
3,205
0
831
15,021
4,929
0
7,643
7,378
0
28,736
W
5,769
842
747
1,035
8,015
2,479
350
2,238
5,777
26,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,313
Gold Earned
33,540
115
Minions Killed
149
0
Camps Cleared
0
560,285
Distance Traveled
757,664
2
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,086
578
18
1
0
186,886
1
W
Cernunnos
12,486
892
59
4
0
231,032
6
L
Merlin
8,042
574
54
4
0
158,622
1
W
Sol
10,830
774
42
3
0
272,189
5
L
Da Ji
11,185
799
43
3
0
214,777
0
W
Nox
10,224
730
48
3
0
254,443
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role