Player Matchup

Da Ji
Da Ji
Silver IV
 
Da Ji
Silver IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold V
 
Skadi
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold I
GustavoBr4
Nu Wa
Gold I
Level 157
God Stats
22W - 16L
1,574 SR
Queue Stats
42W - 45L
1,620 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold III
Merseshe
Kumbhakarna
Gold III
Level 157
God Stats
0W - 3L
1,500 SR
Queue Stats
226W - 218L
1,591 MMR
Solo
Hera
Hera
Gold V
vєigαs
Hera
Gold V
Level 65
God Stats
2W - 3L
1,500 SR
Queue Stats
156W - 156L
1,812 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,515 SR
1,605 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 111
1,533 SR
1,497 MMR
Eset
Eset
Gold III
 
Eset
Gold III
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Platinum V
 
Heimdallr
Platinum V
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold V
Engineero
Sylvanus
Gold V
Level 108
God Stats
7W - 9L
1,492 SR
Queue Stats
34W - 43L
1,437 MMR
Solo
Hercules
Hercules
Silver I
Ma1nFeed
Hercules
Silver I
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 107L
1,446 MMR
Party 1
Camazotz
Camazotz
Gold II
TheDarkGaming
Camazotz
Gold II
Level 149
God Stats
5W - 3L
1,673 SR
Queue Stats
155W - 143L
1,601 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
5
0 / 0 / 1
3,596
719
514
2,400
532
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
 
Skadi
5
0 / 0 / 0
3,154
631
155
861
148
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nu Wa
2
0 / 1 / 0
2,661
532
711
748
180
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kumbhakarna
Merseshe
Kumbhakarna
1
0 / 0 / 0
924
185
0
0
0
Hera
6
1 / 0 / 0
3,755
751
935
1,057
246
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bans
Ao KuangKukulkanFreyaThorBastet

VS

Bans
SusanoHun BatzPeleUllrOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
6
0 / 1 / 0
3,417
683
374
1,370
281
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Heimdallr
 
Heimdallr
6
0 / 0 / 0
3,346
669
367
907
297
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Engineero
Sylvanus
5
0 / 0 / 0
3,324
665
262
1,038
552
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hercules
Ma1nFeed
Hercules
5
1 / 0 / 0
3,426
685
829
1,273
741
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Camazotz
TheDarkGaming
Camazotz
5
0 / 0 / 0
3,236
647
466
2,842
653
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
1
1
Kills
1
1
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
0
1
0.5
L
Skadi
 
Skadi
0
0
0
0
W
Eset
 
Eset
0
1
0
0
W
Heimdallr
 
Heimdallr
0
0
0
0
W
Sylvanus
Engineero
Sylvanus
0
0
0
0
L
Nu Wa
0
1
0
0
W
Hercules
Ma1nFeed
Hercules
1
0
0
1
L
Kumbhakarna
Merseshe
Kumbhakarna
0
0
0
0
W
Camazotz
TheDarkGaming
Camazotz
0
0
0
0
L
Hera
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,315
Damage
2,298
5,066
Taken
7,430
1,106
Mitigated
2,524
1,956
Healing
4,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
514
268
0
1,188
2,400
532
0
34
2,366
0
14,642
L
Skadi
 
Skadi
155
0
0
425
861
148
0
228
633
0
12,377
W
Eset
 
Eset
374
0
0
270
1,370
281
160
250
1,120
15,440
0
W
Heimdallr
 
Heimdallr
367
85
0
214
907
297
36
0
907
0
16,709
W
Sylvanus
Engineero
Sylvanus
262
139
155
256
1,038
552
0
0
1,038
7,916
0
L
Nu Wa
711
465
0
93
748
180
0
0
748
2,574
0
W
Hercules
Ma1nFeed
Hercules
829
521
0
844
1,273
741
21
711
562
0
11,512
L
Kumbhakarna
Merseshe
Kumbhakarna
0
0
0
0
0
0
0
0
0
0
0
W
Camazotz
TheDarkGaming
Camazotz
466
109
0
2,571
2,842
653
0
685
2,157
0
11,289
L
Hera
935
249
0
250
1,057
246
0
374
683
15,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,090
Gold Earned
16,749
85
Minions Killed
124
0
Camps Cleared
0
301,323
Distance Traveled
475,092
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
3,596
719
37
7
0
90,909
1
L
Skadi
3,154
631
18
4
0
94,324
3
W
Eset
3,417
683
35
7
0
87,867
2
W
Heimdallr
3,346
669
38
8
0
91,145
2
W
Sylvanus
3,324
665
15
3
0
95,355
2
L
Nu Wa
2,661
532
4
1
0
29,042
1
W
Hercules
3,426
685
13
3
0
98,456
2
L
Kumbhakarna
924
185
0
0
0
0
0
W
Camazotz
3,236
647
23
5
0
102,269
2
L
Hera
3,755
751
26
5
0
87,048
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role