Player Matchup

Chiron
Chiron
Incognito_fro
Chiron
Level 54
God Stats
1W - 2L
1,888 SR
Queue Stats
7W - 19L
1,176 Elo+
Party 2
Nox
Nox
JRed7694
Nox
Level 43
God Stats
1W - 2L
1,520 SR
Queue Stats
26W - 33L
1,176 Elo+
Party 2
King Arthur
King Arthur
SINFA RIN
King Arthur
Level 18
God Stats
1W - 4L
1,473 SR
Queue Stats
89W - 111L
1,391 Elo+
Solo
Team Averages
Level 38
1,627 SR
1,247 Elo+

VS

Team Averages
Level 41
1,339 SR
1,298 Elo+
Chaac
Chaac
CrashAlmond7792
Chaac
Level 28
God Stats
36W - 28L
1,432 SR
Queue Stats
289W - 287L
1,255 Elo+
Party 1
Arachne
Arachne
J LEE MCD
Arachne
Level 47
God Stats
13W - 8L
1,590 SR
Queue Stats
244W - 269L
1,433 Elo+
Party 1
Anubis
Anubis
updatedspark
Anubis
Level 47
God Stats
13W - 7L
994 SR
Queue Stats
26W - 23L
1,207 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
9,262
579
11,464
10,511
2,846
Mace

Mace

+10
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 7 / 2
10,017
626
5,622
10,265
3,031
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
SINFA RIN
King Arthur
9
1 / 9 / 1
8,996
562
6,032
17,533
11,106
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 12
10,614
663
7,969
14,767
7,183
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
J LEE MCD
Arachne
13
8 / 0 / 9
11,979
749
5,859
10,129
3,795
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
15
9 / 2 / 9
12,255
766
14,868
10,225
5,088
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
5
Kills
20
20
Deaths
5
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
3
3
12
3
L
1
4
2
0.5
W
Arachne
J LEE MCD
Arachne
8
0
9
12.5
L
3
7
2
0.57
L
King Arthur
SINFA RIN
King Arthur
1
9
1
0.17
W
Anubis
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,118
Damage
28,696
38,309
Taken
35,121
16,983
Mitigated
16,066
6,756
Healing
14,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,969
463
318
6,538
14,767
7,183
534
4,342
10,425
0
28,064
L
11,464
564
1,834
3,296
10,511
2,846
0
3,466
7,006
0
31,290
W
Arachne
J LEE MCD
Arachne
5,859
4,388
330
5,059
10,129
3,795
1,722
124
10,005
0
34,261
L
5,622
187
0
577
10,265
3,031
0
4,109
6,156
32,783
0
L
King Arthur
SINFA RIN
King Arthur
6,032
669
0
1,049
17,533
11,106
0
7,306
10,227
0
26,981
W
Anubis
14,868
85
0
2,085
10,225
5,088
418
1,216
9,009
51,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,275
Gold Earned
34,848
169
Minions Killed
187
0
Camps Cleared
0
750,108
Distance Traveled
942,132
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,614
663
38
2
0
281,274
1
L
Chiron
9,262
579
46
3
0
259,606
4
W
Arachne
11,979
749
44
3
0
368,755
0
L
Nox
10,017
626
74
5
0
226,757
4
L
King Arthur
8,996
562
49
3
0
263,745
1
W
Anubis
12,255
766
105
7
0
292,103
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role