Player Matchup

Mercury
Mercury
Bronze II
BrokenOlive
Mercury
Bronze II
Level 57
God Stats
4W - 4L
1,513 SR
Queue Stats
8W - 7L
1,113 MMR
Party 1
Sobek
Sobek
Bronze III
CG Ikigai
Sobek
Bronze III
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,047 MMR
Party 1
Merlin
Merlin
Bronze III
PeckyPoo
Merlin
Bronze III
Level 48
God Stats
2W - 3L
1,182 SR
Queue Stats
24W - 29L
1,088 MMR
Solo
King Arthur
King Arthur
Bronze II
foodog98
King Arthur
Bronze II
Level 34
God Stats
3W - 7L
1,288 SR
Queue Stats
96W - 83L
1,084 MMR
Solo
Neith
Neith
Silver V
rNs XxSoLrAcxX
Neith
Silver V
Level 88
God Stats
3W - 0L
1,500 SR
Queue Stats
18W - 12L
1,087 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 67
1,397 SR
1,084 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 118
1,570 SR
1,085 MMR
Chaac
Chaac
Bronze II
 
Chaac
Bronze II
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
197W - 175L
954 MMR
Party 2
Baron Samedi
Baron Samedi
Silver I
AFRICAN-BOY4
Baron Samedi
Silver I
Level 153
God Stats
7W - 5L
1,751 SR
Queue Stats
404W - 397L
1,247 MMR
Party 2
Chiron
Chiron
Bronze I
SSPORTUGAL264
Chiron
Bronze I
Level 128
God Stats
0W - 2L
1,495 SR
Queue Stats
19W - 23L
1,071 MMR
Solo
Anubis
Anubis
Bronze II
TheWolfGenesis
Anubis
Bronze II
Level 123
God Stats
2W - 4L
1,500 SR
Queue Stats
76W - 84L
1,074 MMR
Solo
Ne Zha
Ne Zha
Silver V
alexlexi808
Ne Zha
Silver V
Level 118
God Stats
8W - 12L
1,606 SR
Queue Stats
506W - 484L
1,082 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BrokenOlive
Mercury
5
1 / 1 / 0
3,394
679
937
2,424
549
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sobek
CG Ikigai
Sobek
5
0 / 0 / 0
3,060
612
306
2,898
1,143
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes

Shoes

+6%
Movement Speed

Merlin
PeckyPoo
Merlin
6
0 / 0 / 0
3,208
642
675
1,476
378
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
foodog98
King Arthur
5
2 / 0 / 1
3,689
738
1,070
2,189
960
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

5
0 / 0 / 0
3,153
631
1,633
2,115
488
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
HeimdallrOdinSkadiKukulkanAwilix

VS

Bans
KumbhakarnaCernunnosAchillesBacchusYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
1
0 / 0 / 0
2,433
487
0
0
0
Baron Samedi
AFRICAN-BOY4
Baron Samedi
6
1 / 0 / 0
3,580
716
860
1,538
490
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
0 / 0 / 0
2,889
578
1,573
2,566
456
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

4
0 / 3 / 0
2,959
592
1,109
2,329
677
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ne Zha
5
0 / 0 / 0
3,354
671
534
2,476
560
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
3
Kills
1
1
Deaths
3
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
0
0
0
L
Baron Samedi
AFRICAN-BOY4
Baron Samedi
1
0
0
1
W
Mercury
BrokenOlive
Mercury
1
1
0
1
W
Sobek
CG Ikigai
Sobek
0
0
0
0
W
Merlin
PeckyPoo
Merlin
0
0
0
0
L
0
0
0
0
L
0
3
0
0
L
Ne Zha
0
0
0
0
W
King Arthur
foodog98
King Arthur
2
0
1
2.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,621
Damage
4,076
11,102
Taken
8,909
3,518
Mitigated
2,183
5,512
Healing
3,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
0
0
0
0
0
0
0
0
0
0
0
L
Baron Samedi
AFRICAN-BOY4
Baron Samedi
860
119
51
631
1,538
490
0
357
1,181
11,745
0
W
Mercury
BrokenOlive
Mercury
937
697
0
745
2,424
549
0
448
1,976
0
10,673
W
Sobek
CG Ikigai
Sobek
306
0
0
1,893
2,898
1,143
0
28
2,870
4,556
0
W
Merlin
PeckyPoo
Merlin
675
59
0
500
1,476
378
0
557
919
11,899
0
L
1,573
518
0
1,470
2,566
456
0
245
2,321
0
9,326
L
1,109
240
0
154
2,329
677
0
61
2,268
6,459
0
L
Ne Zha
534
153
0
1,523
2,476
560
0
318
2,158
0
14,118
W
King Arthur
foodog98
King Arthur
1,070
353
0
910
2,189
960
104
901
1,288
0
7,106
W
1,633
762
160
1,304
2,115
488
84
35
2,080
0
15,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,504
Gold Earned
15,215
91
Minions Killed
79
0
Camps Cleared
0
497,498
Distance Traveled
343,444
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
2,433
487
0
0
0
0
0
L
Baron Samedi
3,580
716
28
6
0
76,629
0
W
Mercury
3,394
679
27
5
0
114,079
1
W
Sobek
3,060
612
5
1
0
108,577
0
W
Merlin
3,208
642
17
3
0
89,305
1
L
Chiron
2,889
578
9
2
0
84,316
0
L
Anubis
2,959
592
7
1
0
79,016
0
L
Ne Zha
3,354
671
35
7
0
103,483
2
W
King Arthur
3,689
738
13
3
0
106,905
2
W
Neith
3,153
631
29
6
0
78,632
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role