Player Matchup

Nemesis
Nemesis
Faze-_-Tronfi
Nemesis
Level 54
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 66L
1,539 Elo+
Solo
Jormungandr
Jormungandr
RNSx ExPLiCiT
Jormungandr
Level 48
God Stats
21W - 17L
1,485 SR
Queue Stats
199W - 216L
1,416 Elo+
Party 1
Ares
Ares
YoungBobbito
Ares
Level 28
God Stats
5W - 6L
1,537 SR
Queue Stats
226W - 222L
1,462 Elo+
Party 1
Pele
Pele
ihavenoavatar
Pele
Level 79
God Stats
6W - 4L
1,714 SR
Queue Stats
278W - 275L
1,475 Elo+
Solo
Hera
Hera
xblackasarusx
Hera
Level 106
God Stats
35W - 34L
1,567 SR
Queue Stats
105W - 91L
1,525 Elo+
Solo
Team Averages
Level 63
1,561 SR
1,483 Elo+

VS

Team Averages
Level 79
1,428 SR
1,509 Elo+
Mercury
Mercury
 
Mercury
Level 80
God Stats
5W - 3L
1,500 SR
Queue Stats
54W - 48L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 39
God Stats
6W - 15L
1,322 SR
Queue Stats
31W - 46L
1,383 Elo+
Solo
The Morrigan
The Morrigan
JEANK-CR99
The Morrigan
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 99L
1,692 Elo+
Solo
Kuzenbo
Kuzenbo
LiQUEizzee
Kuzenbo
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
269W - 314L
1,480 Elo+
Solo
Janus
Janus
itachi uchija34
Janus
Level 122
God Stats
11W - 12L
1,320 SR
Queue Stats
787W - 739L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
19
5 / 4 / 13
12,508
893
8,581
13,551
5,865
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
RNSx ExPLiCiT
Jormungandr
20
8 / 0 / 27
15,024
1,073
21,785
16,379
13,162
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
5 / 1 / 19
12,825
916
12,787
10,762
11,979
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

20
12 / 1 / 20
15,155
1,083
22,373
15,957
10,915
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
11 / 0 / 20
15,011
1,072
31,918
8,230
4,440
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

234

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
18
0 / 1 / 1
12,389
885
4,718
17,191
6,317
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
 
Achilles
17
0 / 14 / 3
11,223
802
7,843
26,886
12,721
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Morrigan
JEANK-CR99
The Morrigan
17
3 / 5 / 1
11,950
854
12,901
10,977
3,865
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kuzenbo
LiQUEizzee
Kuzenbo
17
0 / 9 / 2
11,170
798
14,498
30,908
34,023
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

18
3 / 12 / 3
12,818
916
16,914
21,795
7,329
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
16
41
Kills
6
6
Deaths
41
99
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
1
1
0.5
L
Achilles
 
Achilles
0
14
3
0.11
W
Nemesis
5
4
13
2.88
L
The Morrigan
JEANK-CR99
The Morrigan
3
5
1
0.7
L
Kuzenbo
LiQUEizzee
Kuzenbo
0
9
2
0.11
W
Jormungandr
RNSx ExPLiCiT
Jormungandr
8
0
27
21.5
W
5
1
19
14.5
W
12
1
20
22
L
3
12
3
0.38
W
11
0
20
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,444
Damage
56,874
64,879
Taken
107,757
46,361
Mitigated
64,255
10,130
Healing
5,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,718
1,902
0
1,940
17,191
6,317
0
9,352
7,839
0
63,682
L
Achilles
 
Achilles
7,843
1,919
261
1,050
26,886
12,721
0
11,861
14,106
0
15,646
W
Nemesis
8,581
2,408
580
2,122
13,551
5,865
0
8,701
4,850
0
30,313
L
The Morrigan
JEANK-CR99
The Morrigan
12,901
1,691
0
382
10,977
3,865
0
7,524
3,399
27,357
982
L
Kuzenbo
LiQUEizzee
Kuzenbo
14,498
4,449
0
0
30,908
34,023
0
24,234
6,674
27,609
263
W
Jormungandr
RNSx ExPLiCiT
Jormungandr
21,785
6,693
0
0
16,379
13,162
0
10,198
6,181
68,341
0
W
12,787
1,799
0
0
10,762
11,979
0
8,417
2,345
22,406
0
W
22,373
7,909
0
3,323
15,957
10,915
0
9,956
6,001
0
45,916
L
16,914
1,273
597
1,155
21,795
7,329
0
13,465
8,330
45,068
0
W
31,918
8,344
2,153
1,952
8,230
4,440
0
6,828
1,402
52,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,523
Gold Earned
59,550
291
Minions Killed
242
11
Camps Cleared
9
1,398,441
Distance Traveled
1,300,272
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
12,389
885
106
8
6
329,552
0
L
Achilles
11,223
802
12
1
2
224,582
0
W
Nemesis
12,508
893
64
5
4
257,047
0
L
The Morrigan
11,950
854
27
2
1
209,347
0
L
Kuzenbo
11,170
798
23
2
0
272,895
0
W
Jormungandr
15,024
1,073
113
8
0
297,126
0
W
Ares
12,825
916
24
2
1
233,499
0
W
Pele
15,155
1,083
41
3
6
319,872
3
L
Janus
12,818
916
74
5
0
263,896
0
W
Hera
15,011
1,072
49
4
0
290,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role