Player Matchup

Fenrir
Fenrir
KingKenpachi116
Fenrir
Level 20
God Stats
2W - 4L
1,500 SR
Queue Stats
12W - 14L
1,500 Elo+
Party 2
Ymir
Ymir
Redmegatron81
Ymir
Level 14
God Stats
0W - 1L
1,371 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Ra
Ra
Squishy013
Ra
Level 29
God Stats
8W - 3L
1,724 SR
Queue Stats
23W - 21L
1,500 Elo+
Party 2
Team Averages
Level 21
1,532 SR
1,500 Elo+

VS

Team Averages
Level 32
1,553 SR
1,308 Elo+
Cerberus
Cerberus
Mr Brer Turtle
Cerberus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 38L
1,308 Elo+
Party 1
Loki
Loki
SWAGSTER6000
Loki
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 48L
1,308 Elo+
Party 1
Baron Samedi
Baron Samedi
wK I D P I Nw
Baron Samedi
Level 37
God Stats
16W - 17L
1,659 SR
Queue Stats
37W - 44L
1,308 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 5 / 4
12,733
579
6,649
18,169
6,944
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
0 / 7 / 10
11,888
540
6,673
17,667
17,942
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

15
6 / 9 / 4
13,740
625
18,454
16,873
7,076
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
0 / 5 / 12
12,436
565
4,652
16,473
23,498
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

15
10 / 4 / 4
14,745
670
12,517
12,210
4,716
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
wK I D P I Nw
Baron Samedi
17
11 / 3 / 9
15,602
709
26,734
14,290
7,255
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
46
12
Kills
21
21
Deaths
12
18
Assists
25
Player
Kills
Deaths
Assists
KDA
L
6
5
4
1.6
W
Cerberus
0
5
12
1.2
L
0
7
10
0.71
W
10
4
4
3
L
6
9
4
0.89
W
Baron Samedi
wK I D P I Nw
Baron Samedi
11
3
9
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,776
Damage
43,903
52,709
Taken
42,973
31,962
Mitigated
35,469
7,986
Healing
12,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,649
2,126
0
750
18,169
6,944
0
12,835
5,334
0
16,400
W
Cerberus
4,652
778
0
1,547
16,473
23,498
0
9,575
6,898
15,751
0
L
6,673
1,862
0
689
17,667
17,942
48
11,740
5,927
17,620
0
W
12,517
5,303
0
1,193
12,210
4,716
1,079
7,155
5,055
0
42,034
L
18,454
1,083
2,882
3,665
16,873
7,076
54
6,819
10,054
88,701
0
W
Baron Samedi
wK I D P I Nw
Baron Samedi
26,734
3,041
2,216
7,212
14,290
7,255
990
8,405
5,885
83,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,361
Gold Earned
42,783
188
Minions Killed
201
0
Camps Cleared
0
1,058,148
Distance Traveled
998,513
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,733
579
26
1
0
394,892
2
W
Cerberus
12,436
565
33
2
0
311,846
0
L
Ymir
11,888
540
21
1
0
288,955
0
W
Loki
14,745
670
62
3
0
353,948
2
L
Ra
13,740
625
141
6
0
374,301
0
W
Baron Samedi
15,602
709
106
5
0
332,719
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role