Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
CAL1FORN1A 213
Zeus
Level 121
God Stats
100W - 57L
1,663 SR
Queue Stats
291W - 314L
1,488 Elo+
Party 3
Nox
Nox
Ks vl Lalito 13
Nox
Level 68
God Stats
25W - 14L
1,684 SR
Queue Stats
190W - 190L
1,540 Elo+
Party 3
Horus
Horus
davenportzero
Horus
Level 106
God Stats
6W - 6L
1,500 SR
Queue Stats
655W - 619L
1,463 Elo+
Party 2
Persephone
Persephone
topkiller24
Persephone
Level 88
God Stats
33W - 24L
1,500 SR
Queue Stats
469W - 434L
1,434 Elo+
Party 2
Team Averages
Level 97
1,569 SR
1,485 Elo+

VS

Team Averages
Level 100
1,673 SR
1,437 Elo+
Guan Yu
Guan Yu
ABushyStraw
Guan Yu
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 82L
1,143 Elo+
Party 1
Nemesis
Nemesis
BAM23raw
Nemesis
Level 61
God Stats
9W - 2L
1,795 SR
Queue Stats
97W - 100L
1,497 Elo+
Solo
Scylla
Scylla
Lukiguti43
Scylla
Level 141
God Stats
1W - 1L
1,832 SR
Queue Stats
278W - 254L
1,443 Elo+
Solo
Hades
Hades
MoldySkate89970
Hades
Level 103
God Stats
14W - 13L
1,738 SR
Queue Stats
34W - 39L
1,603 Elo+
Party 1
Set
Set
jthyper
Set
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 159L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
13 / 7 / 24
15,603
1,040
25,975
26,216
13,470
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
16 / 3 / 24
16,942
1,129
42,705
13,945
5,424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
8 / 6 / 31
15,331
1,022
18,852
17,732
7,842
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
5 / 0 / 34
15,083
1,006
9,933
22,142
32,084
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Persephone
topkiller24
Persephone
20
7 / 1 / 33
15,640
1,043
27,516
13,549
6,006
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

112

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ABushyStraw
Guan Yu
20
0 / 13 / 11
14,084
939
13,841
40,667
32,624
Nemesis
BAM23raw
Nemesis
19
6 / 8 / 5
14,632
975
18,100
23,340
9,755
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
Lukiguti43
Scylla
20
4 / 2 / 8
15,020
1,001
18,222
9,686
3,814
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
5 / 15 / 8
15,305
1,020
29,118
39,826
21,087
Set
19
2 / 11 / 7
13,177
878
7,754
22,413
8,733
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

195
Kill Participation
56
49
Kills
17
17
Deaths
49
146
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
13
7
24
3.57
L
Guan Yu
ABushyStraw
Guan Yu
0
13
11
0.42
L
Nemesis
BAM23raw
Nemesis
6
8
5
1.06
W
16
3
24
9.33
W
8
6
31
3.92
L
Scylla
Lukiguti43
Scylla
4
2
8
4
L
5
15
8
0.6
W
5
0
34
22
L
Set
2
11
7
0.5
W
Persephone
topkiller24
Persephone
7
1
33
23.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

124,981
Damage
87,035
93,584
Taken
135,932
64,826
Mitigated
76,013
31,185
Healing
28,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
25,975
6,406
693
3,090
26,216
13,470
0
11,461
14,755
0
39,839
L
Guan Yu
ABushyStraw
Guan Yu
13,841
2,361
6,026
9,461
40,667
32,624
0
26,448
14,219
556
44,570
L
Nemesis
BAM23raw
Nemesis
18,100
8,587
0
1,884
23,340
9,755
0
15,223
8,117
0
34,209
W
42,705
2,675
1,405
1,253
13,945
5,424
0
7,670
6,275
80,129
0
W
18,852
3,522
1,498
1,092
17,732
7,842
0
10,206
7,526
38,976
0
L
Scylla
Lukiguti43
Scylla
18,222
709
0
537
9,686
3,814
0
5,829
3,857
68,214
0
L
29,118
773
2,145
6,821
39,826
21,087
0
27,158
12,668
57,951
0
W
9,933
3,678
7,305
10,185
22,142
32,084
0
11,886
10,256
0
17,004
L
Set
7,754
3,756
0
1,173
22,413
8,733
0
14,415
7,884
0
18,738
W
Persephone
topkiller24
Persephone
27,516
4,262
1,566
3,098
13,549
6,006
0
6,297
7,252
54,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,599
Gold Earned
72,218
248
Minions Killed
294
7
Camps Cleared
10
1,303,230
Distance Traveled
1,293,488
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,603
1,040
29
2
4
246,150
0
L
Guan Yu
14,084
939
60
4
1
257,533
0
L
Nemesis
14,632
975
44
3
4
283,585
1
W
Zeus
16,942
1,129
84
6
2
225,575
0
W
Nox
15,331
1,022
69
5
1
231,667
0
L
Scylla
15,020
1,001
111
7
0
263,928
1
L
Hades
15,305
1,020
64
4
4
242,440
1
W
Horus
15,083
1,006
12
1
0
319,715
0
L
Set
13,177
878
15
1
1
246,002
0
W
Persephone
15,640
1,043
54
4
0
280,123
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role