Player Matchup

Chaac
Chaac
Cal1forn1aGamer
Chaac
Level 67
God Stats
13W - 12L
1,769 SR
Queue Stats
50W - 49L
1,777 Elo+
Solo
Sun Wukong
Sun Wukong
FunnyFood91
Sun Wukong
Level 31
God Stats
22W - 20L
1,507 SR
Queue Stats
78W - 68L
1,397 Elo+
Party 2
Serqet
Serqet
xXBytezXx
Serqet
Level 97
God Stats
1W - 3L
1,500 SR
Queue Stats
264W - 215L
1,374 Elo+
Party 2
Team Averages
Level 65
1,592 SR
1,516 Elo+

VS

Team Averages
Level 116
1,500 SR
1,436 Elo+
Jormungandr
Jormungandr
AADSniper
Jormungandr
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
65W - 73L
1,567 Elo+
Party 1
Anubis
Anubis
ANGRYZOMBEES
Anubis
Level 114
God Stats
3W - 3L
1,500 SR
Queue Stats
257W - 292L
1,293 Elo+
Solo
Ne Zha
Ne Zha
Devilskight
Ne Zha
Level 111
God Stats
1W - 3L
1,500 SR
Queue Stats
140W - 143L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 8 / 10
14,644
610
20,150
26,617
33,652
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
FunnyFood91
Sun Wukong
15
6 / 3 / 7
15,162
632
13,799
20,903
15,225
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Serqet
xXBytezXx
Serqet
16
11 / 11 / 6
17,365
724
17,127
20,751
6,695
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AADSniper
Jormungandr
17
7 / 4 / 15
17,683
737
21,512
21,781
24,882
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
18
13 / 6 / 6
17,167
715
26,608
22,695
10,182
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
14
2 / 11 / 12
15,040
627
7,106
20,936
9,191
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
55
21
Kills
22
22
Deaths
21
23
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AADSniper
Jormungandr
7
4
15
3.63
W
Anubis
13
6
6
2.67
L
4
8
10
1.13
W
Ne Zha
2
11
12
0.73
L
Sun Wukong
FunnyFood91
Sun Wukong
6
3
7
3.17
L
Serqet
xXBytezXx
Serqet
11
11
6
1.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,076
Damage
55,226
68,271
Taken
65,412
55,572
Mitigated
44,255
11,764
Healing
22,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AADSniper
Jormungandr
21,512
6,614
1,050
3,535
21,781
24,882
292
36
20,630
61,433
0
W
Anubis
26,608
1,159
718
11,573
22,695
10,182
934
579
21,787
106,428
0
L
20,150
3,920
927
7,204
26,617
33,652
300
20,596
6,021
0
51,925
W
Ne Zha
7,106
2,058
902
5,172
20,936
9,191
691
21
20,181
0
50,656
L
Sun Wukong
FunnyFood91
Sun Wukong
13,799
2,991
0
2,221
20,903
15,225
861
14,868
6,035
0
57,540
L
Serqet
xXBytezXx
Serqet
17,127
3,426
0
1,412
20,751
6,695
1,198
12,694
8,057
0
51,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,171
Gold Earned
49,890
217
Minions Killed
264
0
Camps Cleared
0
1,213,801
Distance Traveled
1,205,332
10
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
17,683
737
60
3
0
428,565
6
W
Anubis
17,167
715
142
6
0
350,574
10
L
Chaac
14,644
610
57
2
0
381,002
3
W
Ne Zha
15,040
627
62
3
0
426,193
7
L
Sun Wukong
15,162
632
92
4
0
434,945
1
L
Serqet
17,365
724
68
3
0
397,854
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role